geo said:
What if I'm not particularly interested in SLI at all, but am willing to leave my older second card ride that second slot for PPU duties when I upgrade? Since it's not really SLI there doesn't need to be a connection, doesn't have to be the same generation card, etc. Right?
That's what I was thinking, but this does necessitate a MB with two PEG slots (and possibly a burlier PSU) while also segmenting the PPU market (do you optimize for G7x? R5x0? mainstream, performance, high-end?).
DemoCoder said:
From a consumer perspective, your AGEIA card is a bookend or doorstop if a game isn't using much physics, or if a game doesn't support the AGEIA API. On the other hand, with a second GPU, if a game doesn't support it, or isn't a physics heavy game, you still derive value from the second card.
A second GPU sounds good as a physics card with a big bonus. It still suffers from the issues I mentioned to geo, though. More importantly, will it be as good (fast and/or general) with physics as a PhysX card?
I understand that SLI lets you hedge your bet WRT physics, I'm just not convinced it's a good bet considering SLI's extra costs. Then again, if a PhysX card is going to set you back $250, you're right in that putting that money toward SLI will guarantee you benefits with almost every game, and an SLI system's extra costs (enhanced MB and PSU) are pretty insignificant compare to $250. But I'd like to know how a 7600 or X1600 compares to a PhysX card as a pure PPU. (I'd also note the huge backlash against setting a standard of GPU power greater than Intel's GMA950 in the Ars thread on the new Mac Mini, and that's probably a much lower additional cost than SLI's base cost.)
I'm not familiar with the various physics engines (Ageia, Havok, ?), but are you saying something like PhysX wouldn't be able to accelerate other physics engines, or that Ageia would be disinclined to support other physics APIs?
OK, I just read
this article and it cleared some things up for me--namely, Havok FX will be partially accelerated by SM3 cards only. I suppose there's no way to shunt those operations to PhysX (or any other PPU) without at least Havok's approval? The article also shows Ageia as primarily an IHV, in which case you'd think they'd have an incentive to support as many physics APIs as possible, tho that obviously depends on the API owner.
Edit: Sorry for continuing this OT conversation. It's interesting, but it probably belongs here. Heck, I'm probably just rehashing arguments in that thread.