Good stuff. Everyone here will hate it though....
http://www.firingsquad.com/hardware/imagequality2/default.asp
http://www.firingsquad.com/hardware/imagequality2/default.asp
"Good stuff"? No way.micron said:Good stuff. Everyone here will hate it though....
http://www.firingsquad.com/hardware/imagequality2/default.asp
First, the people are "headless" because that's the way they are without AA. MSAA does nothing to address texture aliasing. The "blurry" grass is exactly how it looks without AA. These guys didn't think to compare to the original non-AA images! These guys are acting like ATI is doing something incorrect when AA is enabled...FiringSquad said:Then, something interesting happens. We cranked the GeForce FX 5950 up to 8x anti-aliasing and the RADEON 9800 XT to 6x anti-aliasing, the maximum settings for both cards. The GeForce FX 5950 is remarkably clear, while the RADEON 9800 XT suffers an interesting blurry effect on the grass. The sides of the race cars are similarly distorted and the audience in the back is collectively headless! Finally, the track is more detailed in the NVIDIA shot. It looks like ATI’s anti-aliasing is still superior to that of NVIDIA’s, but the discrepancies in detail are so distracting that it’s hard to tell.
Blurring? No, it looks just like it does without AA.FiringSquad said:That said, in certain games, ATI is experiencing a blurring effect with anti-aliasing enabled.
Why? It's kind of tiring to hear the same BS over and over about how we can't tell a difference even though we can, what's the use of getting worked up about it anymore?micron said:Doomtroopers mellow post was a suprise to me though...
OpenGL guy said:"Good stuff"? No way.micron said:Good stuff. Everyone here will hate it though....
http://www.firingsquad.com/hardware/imagequality2/default.asp
Comparing 6x MSAA to 8xS is completely ridiculous, especially without an explanation of what the differences are. Take http://www.firingsquad.com/hardware/imagequality2/page5.asp for example.
First, the people are "headless" because that's the way they are without AA. MSAA does nothing to address texture aliasing. The "blurry" grass is exactly how it looks without AA. These guys didn't think to compare to the original non-AA images! These guys are acting like ATI is doing something incorrect when AA is enabled...FiringSquad said:Then, something interesting happens. We cranked the GeForce FX 5950 up to 8x anti-aliasing and the RADEON 9800 XT to 6x anti-aliasing, the maximum settings for both cards. The GeForce FX 5950 is remarkably clear, while the RADEON 9800 XT suffers an interesting blurry effect on the grass. The sides of the race cars are similarly distorted and the audience in the back is collectively headless! Finally, the track is more detailed in the NVIDIA shot. It looks like ATI’s anti-aliasing is still superior to that of NVIDIA’s, but the discrepancies in detail are so distracting that it’s hard to tell.
Similar problem abound on every one of the comparisons done between MSAA and mixed modes.
Then the conclusion is totally borked.
Blurring? No, it looks just like it does without AA.FiringSquad said:That said, in certain games, ATI is experiencing a blurring effect with anti-aliasing enabled.
This article is terrible because it's so wrong on nearly every technical point.[/url]
I know.Doomtrooper said:UT 2003 is not the only application that uses the Pseudo Filtering
Really? I don't see that.bloodbob said:OpenGL guy said:"Good stuff"? No way.micron said:Good stuff. Everyone here will hate it though....
http://www.firingsquad.com/hardware/imagequality2/default.asp
Comparing 6x MSAA to 8xS is completely ridiculous, especially without an explanation of what the differences are. Take http://www.firingsquad.com/hardware/imagequality2/page5.asp for example.
First, the people are "headless" because that's the way they are without AA. MSAA does nothing to address texture aliasing. The "blurry" grass is exactly how it looks without AA. These guys didn't think to compare to the original non-AA images! These guys are acting like ATI is doing something incorrect when AA is enabled...FiringSquad said:Then, something interesting happens. We cranked the GeForce FX 5950 up to 8x anti-aliasing and the RADEON 9800 XT to 6x anti-aliasing, the maximum settings for both cards. The GeForce FX 5950 is remarkably clear, while the RADEON 9800 XT suffers an interesting blurry effect on the grass. The sides of the race cars are similarly distorted and the audience in the back is collectively headless! Finally, the track is more detailed in the NVIDIA shot. It looks like ATI’s anti-aliasing is still superior to that of NVIDIA’s, but the discrepancies in detail are so distracting that it’s hard to tell.
Similar problem abound on every one of the comparisons done between MSAA and mixed modes.
Then the conclusion is totally borked.
Blurring? No, it looks just like it does without AA.FiringSquad said:That said, in certain games, ATI is experiencing a blurring effect with anti-aliasing enabled.
This article is terrible because it's so wrong on nearly every technical point.[/url]
They also said it was blurry then the FX cards WITHOUT AA.
FiringSquad said:There is nothing notable here, folks. Both cards display very similar images, and the only discernable difference is between the quality of the blurry background image. {I don't see any significant difference. -OpenGL guy}
It's one thing to say that the result on the FX is sharper (it should be with mixed MS and SS), but to say that the Radeon "suffers an interesting blurry effect" is misrepresenting the facts.Then, something interesting happens. We cranked the GeForce FX 5950 up to 8x anti-aliasing and the RADEON 9800 XT to 6x anti-aliasing, the maximum settings for both cards. The GeForce FX 5950 is remarkably clear, while the RADEON 9800 XT suffers an interesting blurry effect on the grass. {There is no difference in the grass with AA and without AA, because that's how MSAA work. - OpenGL guy} The sides of the race cars are similarly distorted and the audience in the back is collectively headless! {They were headless without AA too! And the sides of the cars are not distorted anymore than they were without AA. - OpenGL guy} Finally, the track is more detailed in the NVIDIA shot. It looks like ATI’s anti-aliasing is still superior to that of NVIDIA’s, but the discrepancies in detail are so distracting that it’s hard to tell.
That said, in certain games, ATI is experiencing a blurring effect with anti-aliasing enabled.
If you had "Already noted the differences" than why did you go on in your article to make one innacurate statement about what was hannening in the screenshots after the next?crazipper said:OpenGL guy, I appreciate your candor. However, if you are truly concerned with proper representation of fact, please note that my email address is readily accessible in the article's byline. That is the most efficient way to bring an issue to my attention, and I always reply. Also, note that while the article has been updated, I did mention the differences between 6x MSAA and NVIDIA's 8xS implementation previously, contrary to your prior claim. That said, thanks for at least caring enough to comment
Thanks for joining our conversationcrazipper said:Thanks for the feedback guys.
Hellbinder said:If you had "Already noted the differences" than why did you go on in your article to make one innacurate statement about what was hannening in the screenshots after the next?
Seems to me like according to you, you should have known. what was going on and reprted accordingly.
micron said:Thanks for joining our conversation
It might seem like their coming down hard on your article, but they value you being here, and discussing things with us. This is a fabulous forum.crazipper said:micron said:Thanks for joining our conversation
My pleasure - I wish everyone shared your sentiment