Interesting contrast to what has been proposed elsewhere, and it makes a great deal of sense from the consumer's perspective. Not exactly unexpected given their track record.
I think what was in it was very good content. But I found one particular thing's absence (AFAIK, as I've mentioned before) a problem, at least if it isn't addressed in
some document concerning ATI's cards that they target at reviewers:
...
I'm still concerned about a lack of information about, or forced AF alternative to, the control panel AF behavior. There are indeed all sorts of reasons that make sense for having things work that way, but providing clear information about what is going on would be required to completely avoid misrepresentation.
Of course, nVidia is doing worse
things with AF reduction overall, but with other IHVs entering the race, that's another matter. Besides that situation, there are new products that could easily be misrepresented in comparison to ATI cards. Such misrepresentation, if it occurs (i.e., new IHVs don't join the "texture stage shortcut" bandwagon, such that forced control panel AF comparisons are accurate), would be the fault of 1) the reviewer's ignorance of the issues, 2) each IHV who didn't accurately inform reviewers of what control panel AF meant, if it means something other than "applying a clear and standard AF and trilinear implementation to all texture stages".
A repeat of my sentiments on the matter:
I'm thinking it would be good if ATI didn't facilitate misrepresentation, by either targetting just "2" and adding something that clearly illustrates that the control panel forced AF isn't the highest possible quality for AF when "Quality" is checked (like adding another option for it, among other possibilities), or tackling "2" by nipping "1" in the bud, by simply making sure reviewers know what is going on for control panel/quality (in contrast to Application Preference) in documents like this
being sent out and discussing how to benchmark.
It is apparent nVidia has been dedicated to grabbing the steering wheel, and forcefully driving people off a path to accurate performance comparison for quite a while. ATI doesn't try to grab the steering wheel, but their shortcut not being clearly marked is still a problem...even if you don't miss any scenery
most of the time for it (because
sometimes you do).