Reverend said:ATI's OGL2 support isn't finalized yet.
That's been kinda the Million Dollar Question ever since we heard of it.Ardrid said:Btw, anyone know when ATI's new OGL drivers are supposed to debut?
anaqer said:That's been kinda the Million Dollar Question ever since we heard of it.Ardrid said:Btw, anyone know when ATI's new OGL drivers are supposed to debut?
(EDIT : so no, we don't know eg. those who know won't tell )
That extension viewer is a highly misleading piece of software, to keep it polite. In particular it doesn't display any useful information about GL versions ...Ray Adams said:But what about information from OpenGL Extention Viewer?
Indeed. It's also wrong in some cases as to what extensions are required for a particular version. It states, for example, that ARB_vertex_program is required for 1.4 and that ARB_fragment_program is required for 1.5. This is entirely false. No 1.x specification requires a programmable vertex or fragment processing. They are expected to be widely available, but are not core requirements. I'm guessing that OpenGL 2.0 will be the first spec to require such programmability. If I may make a generalization, the 1.x specs describe an API core that is pretty much fixed-function.zeckensack said:That extension viewer is a highly misleading piece of software, to keep it polite. In particular it doesn't display any useful information about GL versions ...Ray Adams said:But what about information from OpenGL Extention Viewer?
Too bad, IMO. I'm almost more interested in the "purification" process and the virtualized memory related improvements.Humus said:That's GLSL, which sort of is what people think of when you say GL2.0.
JD said:At best ati hw supports subpar of glsl features.
Watch out. It's a very misleading list. Totally not worth remembering, just like that caps viewer program. In practice you will never find an unextended OpenGL implementation.swaaye said:Thanks. That's a very informative list.