Since Patric Ojala has given some insight in their cooperation with ATi, I'd like to set some thing straight.
This is what I meant. andypski focused on how ATi works with developers, and indeed, they work closely to support DXT5 aswell as 3Dc.
But Richard Huddy's statement said that 3Dc would be better for 3DMark05.
That brings up the question why ATi helped Futuremark to implement DXT5 compression instead of 3Dc.
Then Richard Huddy and andypski claim that ATi does not have enough information, but they just *thought* it may have been better to use 3Dc.
Well that is also strange in my opinion, if ATi actually offered help to implement DXT5-compression, they would have known how their DXT5-compression works, right?
So this was what I was annoyed about. ATi saying one thing to developers, and saying another thing to the press.
andypski seemed to take it the wrong way, and got upset, but I was not aiming at him, but at Richard Huddy. It's the press-side that I don't agree with, not the developer-side.
If Richard Huddy would make a new, more nuanced statement, I think we can all still be friends.
Patric Ojala said:Scali's original post in this already fairly long thread has many good points, but it is not true that ATI would be quiet about using DXT5 for compressing normal maps. ATI's guys actually offered the most valuable help implementing DXT5 normal map compression.
This is what I meant. andypski focused on how ATi works with developers, and indeed, they work closely to support DXT5 aswell as 3Dc.
But Richard Huddy's statement said that 3Dc would be better for 3DMark05.
That brings up the question why ATi helped Futuremark to implement DXT5 compression instead of 3Dc.
Then Richard Huddy and andypski claim that ATi does not have enough information, but they just *thought* it may have been better to use 3Dc.
Well that is also strange in my opinion, if ATi actually offered help to implement DXT5-compression, they would have known how their DXT5-compression works, right?
So this was what I was annoyed about. ATi saying one thing to developers, and saying another thing to the press.
andypski seemed to take it the wrong way, and got upset, but I was not aiming at him, but at Richard Huddy. It's the press-side that I don't agree with, not the developer-side.
If Richard Huddy would make a new, more nuanced statement, I think we can all still be friends.