EasyRaider
Regular
I'm not so sure about the 16:9 case. 16:9 usually means TV. That usually means long viewing distance and less effective display area, giving a lot of distortion with a large FOV.Colourless said:My opinion, is your base is 4:3. You make sure everything works in 4:3. Then if someone is playing in 5:4, 16:10, or 16:9 you increase the FoV in the larger dimension to compensate.
Let them complain. 5:4 is hardly suited for gaming anyway, and 16:10 is quickly gaining popularity.Though nowdays on the PC it might an idea to base for 5:4 due to the numbers of FPDs out there and just increase the HFoV for each wider aspect. Though, I'm sure people would complain that a CRT gets more visable are than a newly bought FPD.
BTW, I'm not used to 5:4 and it looks really narrow and weird when I see it. I can't explain it, but it's like pheripheral vision is more important at the sides. To a point that is, I never could understand 2.35:1 and similar aspect ratios for movies.