http://arstechnica.com/articles/paedia/cpu/xbox360-1.ars/2
Mainly on the CPU but contains some information on procedural synthesis.
Mainly on the CPU but contains some information on procedural synthesis.
jvd said:Hopefully the ps3 can do this as well (i see some patent links in the article )
I can 100% confirm at least one high profile title on PS2 used this. And another one will be out shortly.rabidrabbit said:Has there been one game that had used this tech in PS2?
Fafalada said:Elite on Apple 2 was first
Fafalada said:Elite on Apple 2 was first
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ralexand said:That's an excellent article. I wonder are they using any of these techniques to create all those gnomes in Kameo.
It did. However, it certainly didn't sport any procedural textures or, indeed, any textures at all as it was all wireframe. Perhaps DemoCoder is thinking about it's sequel, Frontier, which was one of the first games to use texture-mapping?Jaws said:I believe Elite debuted on the BBC Micro first!