New pdf with some details :
http://ds1.jowood.at/aquamark3/am3-technical-med.pdf
Erhmm... IIRC the old Intel GPT allowed you to do all these things (or similar) on any application.
And I am worried about this :
I hope they don't intend to :
1) Start Timer
2) Send scene to hardware
3) Lock frame
4) Stop Timer when lock succeeds
The above would completely stop any parallellism and would hurt performance and give completely unrealistic performance numbers.
All in "my own humble personal opinion of course..." (tm) (r) (patent pending)
K-
http://ds1.jowood.at/aquamark3/am3-technical-med.pdf
Erhmm... IIRC the old Intel GPT allowed you to do all these things (or similar) on any application.
And I am worried about this :
But in AquaMark3 two other AvgFPS values can be found in the output files: The AvgFPS CPU and the AvgFPS GFX. These are based on single frame measurements. Each frame takes a certain amount of time to complete. One part of each frame calculation is spent on simulating the game physics and artificial intelligence on the CPU. The other part is spent on rendering the graphics on screen. Both parts of each frame are measured independently, and based on these values the two theoretical AvgFPS values are computed, as if only that part of the frame would have been processed. Note that the absolute value of these two measurements is of theoretical nature, but considering these values in relation to values on other test system allows a performance judgment of the two mainly stressed components.
I hope they don't intend to :
1) Start Timer
2) Send scene to hardware
3) Lock frame
4) Stop Timer when lock succeeds
The above would completely stop any parallellism and would hurt performance and give completely unrealistic performance numbers.
All in "my own humble personal opinion of course..." (tm) (r) (patent pending)
K-