I wasn't aware that they both have access to both... :?ralexand said:when the cpu and gpu both have access to both. Why not just make it one source?
EpicZero said:I wasn't aware that they both have access to both... :?ralexand said:when the cpu and gpu both have access to both. Why not just make it one source?
EpicZero said:I wasn't aware that they both have access to both... :?ralexand said:when the cpu and gpu both have access to both. Why not just make it one source?
Tim said:They don't.
jvd said:Can the cell acess the gdr ? Never really heard anything about just assumed that it did . Though i don't see the need for cell to acess the gdr with its own pool of ram
mckmas8808 said:Tim everybody knows that they both have access, so just stop.
mckmas8808 said:So what is the VRAM then? :?
________CELL and RSX have close relationship and both can access the main memory and the VRAM transparently. CELL can access the VRAM just like the main memory, and RSX can use the main memory as a frame buffer. They are just separated for the main usage, and do not really have distinction.
Teasy said:CELL can't address more then 256MB of ram, so Sony included another 256MB for the GPU. They gave the GPU access to CELL's ram as well so that if game code was less then 256MB the GPU could use that extra space.
Tim said:No Cell cannot access the GDDR
Now that's just flat-out wrong, I don't know where you got that silly idea. Address registers are bound to be at least 32 bit wide even in the APUs and likely 64. The PPC core is a 64-bit chip throughout, it addresses way more than 256MB.Teasy said:CELL can't address more then 256MB of ram
Teasy said:Then why use 2 seperate banks of memory? What am I missing?
Now that's just flat-out wrong, I don't know where you got that silly idea. Address registers are bound to be at least 32 bit wide even in the APUs and likely 64. The PPC core is a 64-bit chip throughout, it addresses way more than 256MB