Anyone else looking forward to UE3's shader system?

Well, I think that Unreal Engine 3 will be extremely cool in the fact that artists can make their own arbitrarily complex shaders with components provided by programmers.

This can mean the end of plastic materials, and if you don't like the given shader on a surface, then you most likely wont have to rely on a programmer to go an write a shader!

Also, knowing Epic Games, there will be all sorts of shader components which ship with the game!

Unreal Engine 3, if many level designers make their own shaders through shader components (or if these level designers happen to know HLSL they can make their own components), we will see such a qualicative improvement in visual quality!

Am I the only one excited about this or what? :)
 
Why would I be looking forward to the shader system? Don't we play games to have FUN :?:

Ask me instead if I'm looking forward to U3, and I'll reply "no", because U was bad, and U2 was horrible, and I have a feeling the trend will continue.
 
Well, from the gamers point of view, it could mean much higher quality special effects in the game, and higher quality modding. So visually, the gamer will benefit.

Now, I'm looking at it from a level designers point of view, and i'm almost sure there are level designers on this board who work with Unreal Technology. I mean, the possiblilites are just staggering when you can make your own shaders without having to actually do any programming.

EDIT: You thought Unreal 1 was bad? I personally loved it! Well, maybe because I got caught up in the absolutely stunning visuals...

Unreal 2? I thought that was a good game! However it was not made by Epic, but by the late Legend Entertainment.

Epic's next game based on Unreal Engine 3 will not be Unreal 3, but it will be an entirely new IP, and they also will be making a new UT on the tech as well :oops:
 
Guden Oden said:
Why would I be looking forward to the shader system? Don't we play games to have FUN :?:

Ask me instead if I'm looking forward to U3, and I'll reply "no", because U was bad, and U2 was horrible, and I have a feeling the trend will continue.

heh. who was talking about the game in the first place?
 
Very True. Also it's just like saying "Why do we care about better graphics, if all we want is to have fun?"

Oh, and could we please not make this a thread discussing the games Unreal, Unreal 2, Unreal Tournament (2003/2004)?
 
Guden Oden said:
Why would I be looking forward to the shader system? Don't we play games to have FUN :?:

Ask me instead if I'm looking forward to U3, and I'll reply "no", because U was bad, and U2 was horrible, and I have a feeling the trend will continue.
Then we disagree at at least one of the games. I think Unreal was one of the greatest game of that time. I however agree completely on the utter crap that was Unreal 2. They managed to just completely destroy the Unreal feeling of the first game which made it interesting for me.

However, the next game on Unreal Engine 3 will not be Unreal. So we might be surprised with something that is actually cool. ;)
 
I am looking forward to it so we can add better effects as we have hit the limitations with the current version of the engine. Of course thats from a mod perspective...
 
Guden Oden said:
Why would I be looking forward to the shader system? Don't we play games to have FUN :?:

Only? Really? Then why do you hang out here? I often, after killing all nasties in sight, "stop to smell the roses" of graphical goodness. Found myself doing it last night in D3 in a skyway where you could see dust blowing thru the industrial setting on the surface of Mars.

Actually, I think you have a definition problem --sez who that enjoying the graphics for the graphics isn't FUN? Many of the folks who go out and download and run the 3DM benchmarks as they come out are not solely --or even primarily-- interested in what the score is going to be.
 
sonix666 said:
However, the next game on Unreal Engine 3 will not be Unreal. So we might be surprised with something that is actually cool. ;)
Really? I wasn't aware of this, what game will it be? :|
 
Though Tim Sweeney says "... where artists create shaders..." in that video, I bet that he only means that artists put together blocks of pre-written shader code and perhaps set a couple of parameters.

Writing decent shaders beyond simple normal mapping requires shader programming knowledge, and if artists could do that, they wouldn't be just artists anymore ;)! So, beyond all the marketing BS of "artists create shaders", it's truely the programmers who write the shaders and artists simply "configure" them.
 
digitalwanderer said:
sonix666 said:
However, the next game on Unreal Engine 3 will not be Unreal. So we might be surprised with something that is actually cool. ;)
Really? I wasn't aware of this, what game will it be? :|

It will be a brand new IP for their first UE3 Game. It most likely wont be a first person shooter. Cliff Bleszinski said something about co-op.

They will also be making a UT on the UE3.

It's not going to be Unreal 3.
 
Unreal Engine 3.0 will have a nice material system, but everyone else is doing the same - just not as much buzz about it.

There's various levels of "slickness" between them tho.
 
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