Jawed said:I'm definitely not bothering trying to decode any more patents. You're on your own Jaws!
Jawed
If so, does this leave out some rendering effects that would work on a non-linear reading of the buffer?Jawed said:From having spent a fair amount of time on the ATI patents related to R500, it seems to me it has the chance to be extremely efficient at frame buffer operations, blending, AA, Z/stencil because the whole design is a pipeline - random reads/writes against the frame buffer seem to be banished.
Shifty Geezer said:If so, does this leave out some rendering effects that would work on a non-linear reading of the buffer?Jawed said:From having spent a fair amount of time on the ATI patents related to R500, it seems to me it has the chance to be extremely efficient at frame buffer operations, blending, AA, Z/stencil because the whole design is a pipeline - random reads/writes against the frame buffer seem to be banished.
Jawed said:As it happens I respect the idea that TBDR and this patent go together. But my respect is founded on no understanding,
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Reading back how? If you mean with software then you'll see the system grind to a halt._phil_ said:I was wondering:
What kind of trade off is the removal of an external zbuffer?.
I think of FX tricks that are based on reading back the z-buffer.
This is the biggest mistery of 3D graphics historytrinibwoy said:If TBDR is so efficient why haven't the major IHV's taken it upon themselves to implement it?
trinibwoy said:If TBDR is so efficient why haven't the major IHV's taken it upon themselves to implement it?
nAo said:This is the biggest mistery of 3D graphics historytrinibwoy said:If TBDR is so efficient why haven't the major IHV's taken it upon themselves to implement it?
Because of the ISVs.trinibwoy said:If TBDR is so efficient why haven't the major IHV's taken it upon themselves to implement it?
MfA said:Because of the ISVs.trinibwoy said:If TBDR is so efficient why haven't the major IHV's taken it upon themselves to implement it?