Hi, this is my first post after lurking for about two years (I hate to get into forum arguments and usually avoid posting!). Anyway I need to calm my burning curiosity while hoping that this thread WILL NOT TURN INTO A CONSOLE WAR ZONE. Let's concentrate on the technical aspects. Being neutral on consoles (good games on all of them), and just a lover of new tech I always wondered why a lot of members hardly expect any graphical differences even though the ps3 seems to have quite a bit more resources to be exploited on the paper specs.
Let's use the example of say a fps game where computational power seems to spread out nicely among the ai, physics, graphics and sound game code. The SPEs of cell could be divided among the gaming code and there could be situations where about three or more SPEs could be used for graphics with the rsx. The interview with Mike Acton sums up nicely all the tasks we could expect them to do. The 360 doesn't have such resources at its disposal since the xecpu cores may be used to push the other gaming code and for decompression as was shown in early documents. Of course there is also physics improving the look of the game in motion which also on the SPEs side.
So basically is it some of the abilities of xenos such as good dynamic branching on the pixel shaders and vertex texturing (what sort of graphical effects could we see from these techniques by the way) etc. that lead to some taking the no difference position? Maybe the graphical tasks being done by the SPEs are not enough to show any big graphical differences? Or is it that the ps3 does not have available bandwidth to exploit the resorces sufficiently?
I am not so knowledgeable in the deep technicalities and will like to have some decent explanations. I hope this is not flame bait. Honestly I see it as a tri-core or more processor specialised in graphical tasks with a good gpu against a good gpu with some pretty neat abilities with minimal help from its processor. I know its developers talent that count in the end but i just want a little technical discussion. Especially welcomed to Acert, Mintmaster, Nao and Fafalada since you guys seem to know a lot about producing graphics. Thanks.
Let's use the example of say a fps game where computational power seems to spread out nicely among the ai, physics, graphics and sound game code. The SPEs of cell could be divided among the gaming code and there could be situations where about three or more SPEs could be used for graphics with the rsx. The interview with Mike Acton sums up nicely all the tasks we could expect them to do. The 360 doesn't have such resources at its disposal since the xecpu cores may be used to push the other gaming code and for decompression as was shown in early documents. Of course there is also physics improving the look of the game in motion which also on the SPEs side.
So basically is it some of the abilities of xenos such as good dynamic branching on the pixel shaders and vertex texturing (what sort of graphical effects could we see from these techniques by the way) etc. that lead to some taking the no difference position? Maybe the graphical tasks being done by the SPEs are not enough to show any big graphical differences? Or is it that the ps3 does not have available bandwidth to exploit the resorces sufficiently?
I am not so knowledgeable in the deep technicalities and will like to have some decent explanations. I hope this is not flame bait. Honestly I see it as a tri-core or more processor specialised in graphical tasks with a good gpu against a good gpu with some pretty neat abilities with minimal help from its processor. I know its developers talent that count in the end but i just want a little technical discussion. Especially welcomed to Acert, Mintmaster, Nao and Fafalada since you guys seem to know a lot about producing graphics. Thanks.