Starting from an off-topic discussion here, I'd like to use this thread for getting more insights into what the individual units in recent AMD and Nvidia GPU architectures can do per clock, essentially trying to assess their efficiency - on the first hand per clock but also per mm² if data's available.
For starters, I have run MDolencs fillrate tester with recent drivers on a GTX280 and a HD 4890 (same res, same formats, Vista x64) at approximately the same clock rates for GPU/TMU-Domain.
If i find the time today, i'll repeat this with a higher resolution and a memory overclocked HD 4870 - after all we want the individual units to shine, don't we?
For starters, I have run MDolencs fillrate tester with recent drivers on a GTX280 and a HD 4890 (same res, same formats, Vista x64) at approximately the same clock rates for GPU/TMU-Domain.
Code:
Fillrate Tester
--------------------------
Display adapter: ATI Radeon HD 4800 Series (HD4870 1G)
Driver version: 7.14.10.643
Display mode: 1600x1200 A8R8G8B8 60Hz
Z-Buffer format: D24S8
--------------------------
FFP - Pure fillrate - 11613.801758M pixels/sec
FFP - Z pixel rate - 35630.382813M pixels/sec
FFP - Single texture - 11591.027344M pixels/sec
FFP - Dual texture - 11590.750000M pixels/sec
FFP - Triple texture - 7828.766113M pixels/sec
FFP - Quad texture - 5901.380371M pixels/sec
PS 1.1 - Simple - 11592.215820M pixels/sec
PS 1.4 - Simple - 11592.044922M pixels/sec
PS 2.0 - Simple - 11592.227539M pixels/sec
PS 2.0 PP - Simple - 11592.182617M pixels/sec
PS 2.0 - Longer - 11591.844727M pixels/sec
PS 2.0 PP - Longer - 11592.151367M pixels/sec
PS 2.0 - Longer 4 Registers - 11591.844727M pixels/sec
PS 2.0 PP - Longer 4 Registers - 11591.825195M pixels/sec
PS 2.0 - Per Pixel Lighting - 7674.044922M pixels/sec
PS 2.0 PP - Per Pixel Lighting - 7674.179688M pixels/sec
Code:
Fillrate Tester
--------------------------
Display adapter: NVIDIA GeForce GTX 280 (@756-/1.512/1.296)
Driver version: 7.15.11.8206
Display mode: 1600x1200 A8R8G8B8 60Hz
Z-Buffer format: D24S8
--------------------------
FFP - Pure fillrate - 22968.218750M pixels/sec
FFP - Z pixel rate - 94500.023438M pixels/sec
FFP - Single texture - 23033.056641M pixels/sec
FFP - Dual texture - 23006.001953M pixels/sec
FFP - Triple texture - 17711.222656M pixels/sec
FFP - Quad texture - 13282.576172M pixels/sec
PS 1.1 - Simple - 23028.386719M pixels/sec
PS 1.4 - Simple - 23037.162109M pixels/sec
PS 2.0 - Simple - 23028.552734M pixels/sec
PS 2.0 PP - Simple - 23030.312500M pixels/sec
PS 2.0 - Longer - 18745.587891M pixels/sec
PS 2.0 PP - Longer - 18746.000000M pixels/sec
PS 2.0 - Longer 4 Registers - 18329.902344M pixels/sec
PS 2.0 PP - Longer 4 Registers - 18329.849609M pixels/sec
PS 2.0 - Per Pixel Lighting - 7094.438477M pixels/sec
PS 2.0 PP - Per Pixel Lighting - 7095.013672M pixels/sec
If i find the time today, i'll repeat this with a higher resolution and a memory overclocked HD 4870 - after all we want the individual units to shine, don't we?
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