Jawed
Legend
What's a refresh, after all?Interesting. Wonder if it reworked mostly for incremental speed increases, size, power consumption, or all of the above?
It would be funny if deleting it was the entire "architectural change"Since the sideport wasn't being used, I wonder if they either removed it entirely to save space, or fixed it to work better?
Seems pretty unlikely to me - since that was a primary motivation for RV7xx.I wonder if they worked any other miracles with density and transitor packing in other areas of the chip similar to what they achieved with the ALUs previously?
Whereas I'm thinking, just how far from D3D11-capable is RV770? Seriously, it gives the appearance of being very close.Then again... Just how much were they willing to rejig things just for a (so far rumored) relatively modest speed increase? Especially with DX11 chips presumeably coming a few months after it?
To transform RV770 into D3D11-capable seems to require:
- control processor and sequencer changes to cater for the domain shader and hull shader, specifically in buffering and scoreboarding
- some texture-filtering quality improvements?
- 16Kx16K textures
- some tweaks to LDS/GDS (currently don't think these are required - but that's a guess based on them being enough for OpenCL and Compute Shader seeming to require no extra functionality over OpenCL in this regard)?
So I would like to think that any architectural tweaks in RV790 will be retained for RV870 and that otherwise they'll have much the same performance but RV870 will just have a few tweaks to enable D3D11-specific features to perform reasonably.
That's not to say that RV870 won't be more efficient than RV770 in the way it does certain things they can both do. Perhaps some of those improvements come in RV790.
Maybe I should add "happy to be horribly wrong" to my signature
Jawed