Pantagruel's Friend
Newcomer
Not really arguing with that, but don't forget there are other potential issues why 4830 and 4850 could perform similar, one being that it could be setup limited.
Yes, I'm always puzzled about setup limitation. I have one assumption though - it surely can't be general? I mean, while Crysis with its 2-3M tris / screen is surely susceptible to such a limitation, a game with average 0.6-0.8M tris are probably not or much less so. Which means that the two cards should get closer and closer as the triangle count increases.
Though I agree that 8 RBEs would quite likely limit performance at least to some degree.
Seems to me the rumors aren't quite converging yet - if it should achieve HD4830-like performance (though model number doesn't exactly suggest this) then 640SP, 32TMU, 16 RBEs (and 128bit, 900Mhz GDDR5) sounds logical. But no way that's going to fit into a 100mm² die.
My "ideal" rv740 would be 480 ALU, 24 TMU, 8 RBE and 128-bit gDDR5, clocked at 750/1000. That would trail the 4830 by some 3-15%, and would also fit in 100mm2. But probably AMD has difference perf targets.
@Arnold: that would be a bit of a shock, wouldn't it? anyway, it seems to me that AMD is deliberately avoiding the use of the term "ROP", that's why I tried to do that, too.
@Jawed: thanks for the analysis!