D
Deleted member 13524
Guest
http://www.anandtech.com/show/9853/amd-gpuopen-linux-open-source
After the Boltzmann initiative, AMD is taking yet another jab at GameWorks by making all their GPU Compute SDK/libraries completely open-source using the MIT license (anyone can fork it and use it for closed-source for-profit products).
This includes TressFX, LiquidVR, CodeXL and even code samples for DirectX11 and DirectX12 (and I imagine Vulkan when it becomes available):
With all consoles using Radeon GCN (most probably NX too), the new Radeon Technology Group seems to be very committed on taking down all the Gameworks deals happening on way too many AAA titles. They definitely seem to consider Gameworks much more dangerous than e.g. Maxwell's superior performance/watt and performance/die-area.
Sure, this won't screw Gameworks by night. There are probably many titles with Gameworks under development, nVidia's suite is still much more complete than AMD's and they also have an army of engineers being sent to dev teams to write code tailored forscrewing AMD GPUs boosting nVidia GPUs, which AMD can't afford.
But if AMD manage to make Gameworks useless with the help of the Open Source community, it'll be a long way to overcome their diminishing marketshare on discrete GPUs.
After the Boltzmann initiative, AMD is taking yet another jab at GameWorks by making all their GPU Compute SDK/libraries completely open-source using the MIT license (anyone can fork it and use it for closed-source for-profit products).
This includes TressFX, LiquidVR, CodeXL and even code samples for DirectX11 and DirectX12 (and I imagine Vulkan when it becomes available):
With all consoles using Radeon GCN (most probably NX too), the new Radeon Technology Group seems to be very committed on taking down all the Gameworks deals happening on way too many AAA titles. They definitely seem to consider Gameworks much more dangerous than e.g. Maxwell's superior performance/watt and performance/die-area.
Sure, this won't screw Gameworks by night. There are probably many titles with Gameworks under development, nVidia's suite is still much more complete than AMD's and they also have an army of engineers being sent to dev teams to write code tailored for
But if AMD manage to make Gameworks useless with the help of the Open Source community, it'll be a long way to overcome their diminishing marketshare on discrete GPUs.