How about missing AA on ATI R9800 Pro card... look the grass and explode fragments.
tertsi said:
How about missing AA on ATI R9800 Pro card... look the grass and explode fragments.[/url]
Skinner said:It's the blurriness from 51.75 which covers the aliasing
demonic said:Yes please just link them..
Im on 26k upload here..
Bolloxoid said:ATI 83029
NV 45.33 75430
NV 51.71 75754
That's why I had deleted my post.tertsi said:
DaveBaumann said:Do you know what level of AA was used? They look like Alphas to me and dependant on the mode there will be some level of texture AA on Alphas with NV boards but not with ATIs.
[edit] Errr, snap with Dio!
nonamer said:I've about this on the guru3d.com board. Someone has concluded that the whole Driverheaven and Det51 issue is due to a reduction from fp32 to fp16. Hence, the lighting disappears because it's some sort of satuation effect that can't be reproduced by fp16, and also there is the color banding. I don't think a real conclusion about what's going in Det51 can be made at this moment, though so far it looks like its only PS precision dropping, which may be used to increase performance it might be a bug since the Det51 may have something weird like an adaptive "optimizer," which may or may not be legit.
Engall, you can't treat the numbers like that. UT2003 is a DX8 game while AM3 is DX9. A performance increase is "possible."
T2k said:nonamer said:I've about this on the guru3d.com board. Someone has concluded that the whole Driverheaven and Det51 issue is due to a reduction from fp32 to fp16. Hence, the lighting disappears because it's some sort of satuation effect that can't be reproduced by fp16, and also there is the color banding. I don't think a real conclusion about what's going in Det51 can be made at this moment, though so far it looks like its only PS precision dropping, which may be used to increase performance it might be a bug since the Det51 may have something weird like an adaptive "optimizer," which may or may not be legit.
Engall, you can't treat the numbers like that. UT2003 is a DX8 game while AM3 is DX9. A performance increase is "possible."
It seems you missed the last news: AM3 IS CLEARLY NOT a DX9 test but DX8 or DX8.1 Period.
More here: http://216.180.225.194/~beyond3d//forum/viewtopic.php?p=165989&highlight=#165989