4 gigs is what the 360 was using at launch per game cached on the hardrive.Let's assume for example that we could have 64GB of cache memory or ~20GB flash card for each game. So we would soak 1 time cost of about 3 game medias to each console. If you would cache let's say 3-4GB of stuff per game and stream rest from the slower memory be it optical or flash card you could go with 15 games installations and leave some 4 gigs for savegames and somesuch. Not bad? If one assumes any sd card/usb stick is fast enough then it could be left up to the user how much storage/cache space he wants to have and the console would not need to contain cache memory.
Aside from that when dealing with games that are 16gigs and up 4 gigs wont ammount for much
Yea and the uncharted 1 (i havent played 2 yet) has alot of repeated textures all over the place.Some ps3 games like uncharted1 and 2 work with rather small cache and fill it in smartly. Could work for next gen too stretching that cache to work with much more than 15 games I think XBox360 also has this gradual filling in the cache rather than installs?
I want a visual increase next gen. Seek times and transfer speeds will limit the varity that artists can put into the game
But what I'm really saying is that it will be the price of flash cart versus pressed media that decides the media used for games. It's not going to be read speed. And to that matter I think we will see multiple sku's where one is DD only. Fundamentally I would prefer to buy a blu-ray based sku but should that not be available then I will go whatever is being sold For the pricing blu-ray for 25GB discs has become cheap and commodity, it remains to be seen what the cost of similar flash cards is once next gen comes.
Seeing the NGP flash card pricing, sizes and performance would be super interesting...
Transfer rates , seek time , physical media size , costs of the optical drive , cost of distrubution are all factors involved.
Its not just the cost of flash vs a pressed bluray disc. you have to consider all sides.
You want to add in a fast ssd , you want the optical drive you then need to increase the case size to accomidate both then you need to increase the cooling to account for the dead space they both add into the case and then they both will pull more power and so you need to account for that. Now the console is bigger , so packaging needs to be bigger and then shipping will cost more and then retail will stock fewer of them.
Then take the actual medium . A flash cart could be small mabye twice the thickness of an sd card. You can reduce your packing size down drasticly .
You can take hte reduced plastic and thickness found with the size of a ds case. You could actually even reduce the size of the case further. You get the benfit of being able to ship more of the games to a retailer perhaps even double the amount and they will be able to keep double hte amount in stock. Shipping costs will go down.
The only advantage bluray really has is the actual cost of the bluray disc vs the cost of the flash cart. But that can go away or drasticly reduced with savings found every where else in the chain.
The question is , who is going to eat the costs. Does say MS want to eat the cost of a 64gig ssd plus optical drive plus bigger casing larger power supply higher shipment costs better cooling. Or does the publisher eat the cost of the flash . Does the consumer get stuck with it and see a $5 price increase. Perhaps we get lucky and all 3 share.
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