I mean people still buy the thing in japan but almost none of it's software sells. Ds is a nice system but the way it's selling you'd think it's going for free. I really don't see the fuss . The only games i see selling are previous ps2 games. Once starts seeing familiarity that works well (i.e. full blown games and not half assed "portables") then we'll see people starting to flock to the system. It's NOT about uniqueness. It's about great games that work with a systems attributes. People are less willing to experiment with an unknown system with unknown games. Anyway, what i'm saying is familiarity then unfamiliarity.Mmmkay said:I don't think it's going to see the same drive as the DS through unique innovative software. It's important to point out that the DS is more of a phenomenal success driven by pushing the boundaries of the gaming market than the PSP being an abject failure. It was the success of the Game Boy heritage which ensured the high concept touchpad interface would be well received, and it's the delivery [by Nintendo] on making games which utilise this that has elevated the rest of the platform's sales.
No, the PSP will ensure its success through big name franchises which have held the PlayStation brand above all others. By re-releasing Valkyrie Profile on the PSP ahead of the sequel for the PS2 is a shrewd marketing move which may pay off - we'll find out next week when the numbers are out, though pitching it against the launch of the DS Lite wasn't the best move. But it will probably be when Gran Turismo: Mobile, Tekken, DMC, or Final Fantasy come out that overall software sales should start to pick up. The only game so far which has proven a defining success on the PSP in Japan is Monster Hunter but that is a relatively new franchise that has translated more to the benefit of its sequel on the PS2 than anything.
Basically, I don't think the PSP is going to magically improve until we see some monster [non port] franchises being released. It doesn't have a unique hook to drive sales, nor does it have an established reputation in the handheld market. To do what it has done so far is more a statement of the PlayStation brand, because it has put itself as a viable handheld alternative in a historically Nintendo dominated market.
But this is just Japan. Elsewhere, it has been much more of a success. Many believe this to be because the handheld addresses more Western conventions, and has a much larger developer support there. As such it's been coyly dubbed Sony's Xbox by some.
That said, I think it needs to dramatically improve its software output by Christmas this year for Japan, otherwise developers will simply ignore the platform. A third Christmas without a killer app would be very bad for Sony.
Right! I hope they realize this soon.Mmmkay said:I don't think it's going to see the same drive as the DS through unique innovative software. It's important to point out that the DS is more of a phenomenal success driven by pushing the boundaries of the gaming market than the PSP being an abject failure. It was the success of the Game Boy heritage which ensured the high concept touchpad interface would be well received, and it's the delivery [by Nintendo] on making games which utilise this that has elevated the rest of the platform's sales.
No, the PSP will ensure its success through big name franchises which have held the PlayStation brand above all others. By re-releasing Valkyrie Profile on the PSP ahead of the sequel for the PS2 is a shrewd marketing move which may pay off - we'll find out next week when the numbers are out, though pitching it against the launch of the DS Lite wasn't the best move. But it will probably be when Gran Turismo: Mobile, Tekken, DMC, or Final Fantasy come out that overall software sales should start to pick up. The only game so far which has proven a defining success on the PSP in Japan is Monster Hunter but that is a relatively new franchise that has translated more to the benefit of its sequel on the PS2 than anything.
Basically, I don't think the PSP is going to magically improve until we see some monster [non port] franchises being released. It doesn't have a unique hook to drive sales, nor does it have an established reputation in the handheld market. To do what it has done so far is more a statement of the PlayStation brand, because it has put itself as a viable handheld alternative in a historically Nintendo dominated market.
But this is just Japan. Elsewhere, it has been much more of a success. Many believe this to be because the handheld addresses more Western conventions, and has a much larger developer support there. As such it's been coyly dubbed Sony's Xbox by some.
That said, I think it needs to dramatically improve its software output by Christmas this year for Japan, otherwise developers will simply ignore the platform. A third Christmas without a killer app would be very bad for Sony.
I mean people still buy the thing in japan but almost none of it's software sells. Ds is a nice system but the way it's selling you'd think it's going for free. I really don't see the fuss
There's plenty of reasons why ps2 sells well. Ds only has games and ok ones at that.Teasy said:I'd say the same about the PS2, but in the end the opinion of one person isn't worth much..
Teasy said:I'd say the same about the PS2, but in the end the opinion of one person isn't worth much..
pixelbox said:There's plenty of reasons why ps2 sells well. Ds only has games and ok ones at that.
poopypoo said:you're talking nonsense. the PS2 is a piece of crap with only great games holding it together. The PSP is the exact opposite -- a relatively costly machine that has nothing to support it but fanware. The DS is somewhere in the middle, with some great games, at a medium price, but even more importantly (to me), bringing a whole new gameplay dynamic into the genre -- one which other companies are SURE to imitate.
Yeah, but the average consumer may just fucking possibly look at what games interest them on the sysytem. In terms of pick-up-and-play factor, the DS is much better in my opinion.pixelbox said:How so? The first game console to combine movies, music, and games. Comfortable controller and a flexible processor that still was able to compete with newer tech.
Don't be rediculous. It's not a piece of crap.poopypoo said:you're talking nonsense. the PS2 is a piece of crap
hmm, maybe i was being harsh -- it does what it's supposed to do -- plays dvds (sometimes) and plays games (it just has like 64 KB of texture memory again) ;pGuden Oden said:Don't be rediculous. It's not a piece of crap.
fearsomepirate said:Back on topic...the games library isn't compelling. Portable games compete for the same dollars as console games, so they need to differentiate. When Game Boy was the only game in town, merely being portable was enough differentiations. That's not the case when you have competition.
The only hook of PSP games right now is "like PS2, but smaller and with worse controls." Need for Speed on PSP will be directly compared to the PS2 and DS versions--though it's vastly superior to the latter, it pales compared to the former. Even a game like Daxter is going to be compared to numerous PS2 titles when evaluating a potential game purchase.
At this juncture in time, DS games offer unique experiences. This makes them desirable in their own right without being directly comparable to any other game on the market (though they compete for the same dollars/yen). You can't get anything like the Brain Training, Nintendogs, Warioware or Advance Wars experiences on the home consoles. In the case of AW, the touch interface adds to the experience so much that playing the GBA games feels crippled. Also, don't discount single-cart multiplayer. If you're into multiplayer gaming, that's another compelling reason to choose Mariokart or Advance Wars over Ridge Racers.
pixelbox said:. And on the topic i believe Daxter is the first current gen handheld game to receive a 9 at ign.