Afrika new trailer @ TGS

Discussion in 'Console Gaming' started by one, Sep 22, 2006.

  1. Moonblade

    Newcomer

    Joined:
    Feb 12, 2006
    Messages:
    219
    Likes Received:
    0
    Location:
    Belgium
    *fingers crossed* :grin:

    Now there's a nice thought. They can make some kind of interactive edutainment application for the kids but why buy the game when you can already see it on national geographic?
     
  2. Snyder

    Regular

    Joined:
    Feb 10, 2002
    Messages:
    609
    Likes Received:
    8
    Location:
    Vienna, Austria
    Ever played Beyond Good & Evil?
     
  3. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Taking a picture needn't be any different in gameplay to taking a shot. Replace your stealth-games gun with a camera and you can keep the same gameplay elements. You have to sneak up, take account of wind direction so they don't smell you, choose the path you travel to avoid exposing yourself or treading on noisy sticks, get in close enough, and grab your photos. Throw in some tracking to find your quarry, the risk of being mauled, shy rhino's who run down any photographers, I expect some good gameplay could be had. It wou'dnt be everyone's cup of tea, but it'd play something similar to Thief I guess.

    I'm all in favour of alternative gaming styles. Killing people is such a cop-out, like many stories. Why go to the trouble of thinking up something new and original when the masses can be satisfied with recycling of all 'kill things' ideas? I hope this is something different (and fun, and not just a glorified screensaver). Next-gen so far has been so generic, I guess to appeal to standard hard-core early-adopter types.
     
  4. babcat

    Regular

    Joined:
    Sep 24, 2006
    Messages:
    656
    Likes Received:
    45
    The first thing I want to say is that I am stunned by the quality of that trailer. I have never seen CG so realistically done. My jaw dropped to the floor as I saw those baby elephants walking across!

    Basically, I think this footage is meant to showcase the power of the PS3's grahical pipeline. Think about this for a moment. Have you ever seen real-time computer graphics look that good? I sure have not. Everything looked *almost* photo-realistic.

    From a gameplay point of view I'm not too interested in this game. It's beautiful to look at, but I don't think I would play it for hours at a time. But from a graphical point of view it's a visual showcase.

    My question is this, do you think this demo is show casing anything truly unique or could the same demo be done in real-time on a typical PC with a similiar PC graphics card?

    My guess is that the CELL processor must have been working very closely with the GPU to pull off that level of graphical clarity.
     
  5. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    It looked good. High poly models and great self shadowing. However it was far from photorealistic. The lighting of the animals doesn't match too well with the scenery and they looked composited. The shaders aren't really there for photorealism. It would benefit from some form of GI solution too, but that might not be possible with current resources.

    I expect so, as a demo. IT depends what techniques are being used. The most impressive part for me was the animation that created realistic behaviour. If that's canned animations, any old PC could do it. If it was real-time computed, with skinning and morphong and IK and whatnot, maybe then the Cell is contributing something substantial that a PC couldn't compete with.

    You have to remember that the graphics are still limited to a G70 type part. Cell on the whole isn't going to tranform that into a G80 quality part. Areas where Cell will contribute where a PC can't compete will probably be more in areas of on-the-fly computation such as animation or procedural texturing. Any collection of textured models on PS3 will likely be possible on high-end PCs too. Perhaps you may see some GI type algorithms appear. That'll be something to watch out for.

    I did like the Crysis like detail in the intro BTW. That really looked sweet and rich.
     
  6. Sindre

    Regular

    Joined:
    Sep 12, 2002
    Messages:
    271
    Likes Received:
    6
    Location:
    Norway
  7. Polygon Crusher

    Banned

    Joined:
    Feb 9, 2006
    Messages:
    119
    Likes Received:
    5
    Location:
    In the clouds
  8. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Nice! The most striking difference is that for some reason, Afrika is very green! Maybe someone forgot to tell them that ... they're working on a game called Afrika, a very dry place which doesn't look much like the Little House on the Prairie...
     
  9. SugarCoat

    Veteran

    Joined:
    Jul 17, 2005
    Messages:
    2,091
    Likes Received:
    52
    Location:
    State of Illusionism
    Grass looks nice but i was just looking at those as well and came to the same conclusion. Just another example that shows trailers arent 100% truthful representations of a game. Thats a shocker eh? I've noticed quite a few trailers on all consoles doing this. See some of the same people who said Oblivion now, for some amazing reason beyond me, looks "bleh" and this looks amazing to them? Must be those image modifying glasses.
     
    #49 SugarCoat, Sep 28, 2006
    Last edited by a moderator: Sep 28, 2006
  10. macabre

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    707
    Likes Received:
    14
    Location:
    Porta Hercynia
    But screenshots are more truthful (they are from the trailer btw) ?
    Sorry if your post was sarcasm and I didn`t get it.
     
  11. Polygon Crusher

    Banned

    Joined:
    Feb 9, 2006
    Messages:
    119
    Likes Received:
    5
    Location:
    In the clouds
    Many and I say many trailers/videos of console games abuse the motion-blur/depth of field effect massively and this makes it hard to really see the graphic in whole.
     
  12. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
  13. Polygon Crusher

    Banned

    Joined:
    Feb 9, 2006
    Messages:
    119
    Likes Received:
    5
    Location:
    In the clouds
  14. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Actually trailers are more truthful than stills because stills lack the animation. that's comparing direct feed to direct feed. Any off-screen image or trailer can't be compared to the direct version of the same.

    Some of the grass look weak. Stands out like a sore thumb (such as the wilderbeast image). In the closer shots, the grass is actually very good.

    I think they should lose the CG level saturation and contrast. They should do a little softening, desaturation, and add some DOF to get a more photographics look.
     
  15. macabre

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    707
    Likes Received:
    14
    Location:
    Porta Hercynia
    In the end it counts what you see on screen when you play the game. It`s allright , you think it looks not that hot, I`m fine with that..
    My post was in reply to SugatCoat`s where he claims the trailer makes the game look better than it is, because the screenshots don`t look as good. But I fail to see the logic in it because a): the screens are directly from that trailer and b) the game will not be made of still shots.
     
  16. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
    Good animation doesn't equal abuse of the massive motion-blur/depth of field effect. So your 2nd comment doesn't make sense, at least in this thread.

    As for the screenshots and the trailer, maybe I should have replied to this SugarCoat's comment instead.
     
  17. Polygon Crusher

    Banned

    Joined:
    Feb 9, 2006
    Messages:
    119
    Likes Received:
    5
    Location:
    In the clouds
    Obviously you did not mange to read my whole post, I said that Africa was not using this (motion-blur or DOF). And what I refer to abuse of motion-bur or DOF can be seen in for example early Motorstorm screenshots/videos which make it hard to notice detail or early FM2 screens and many more. And yes trailers arent always representative becouse of bad quality and or small res size.

    Further more animations are how an object is programmed to move and has nothing to do with shader effects as such.:!:

    But enough, we are going to far of the topic!:grin:
     
  18. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Yeah... they should experiment more with different looks to see what gives the best result. Personally I agree with your recommendations above. I really like the Afrika environment. I hope they can reuse the environment for different kind of games (and keep on improving the set, like adding weather effect later on -- if not already in the original version).
     
    #58 patsu, Sep 30, 2006
    Last edited by a moderator: Sep 30, 2006
  19. Carl B

    Carl B Friends call me xbd
    Legend

    Joined:
    Feb 20, 2005
    Messages:
    6,266
    Likes Received:
    63
    The concept of this game(?) leaves me utterly bewildered. But it looks nice I guess!
     
  20. handbrake2

    Newcomer

    Joined:
    Jun 1, 2002
    Messages:
    14
    Likes Received:
    0
    Location:
    Barbados
    To me it would make perfect sense to include this as the default screensaver for the PS3 UI. There was a 3d aquarium that was really popular as a screensaver a few years back. This could be an expansion on that idea.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...