about the JIT technology

vrmm

Newcomer
hi,
In some opengl es soft implementation, there are many technologies to improve the performance. The important is the JIT compiler.
Just like the Vincent, it has implement the JIT back-end compiler for ARM microprocessor.
But If I am aimed to another microprocessor, what I should do to implement the JIT complier?
Wheather I should write all the codegenerator library and JIT backend complier for the other microprocessor?
Does Someone have good advise for me? Thank you very much!
 
Maybe try some other forum? :) The programming experts typically don't hang out here, with a few notable exceptions. Try the general, software talk or 3d architecture & coding forums instead. This is the console forum, where trolls and fanboiis live. :D
 
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