The Great Bundini
Newcomer
1. nVidia Cg. It's a shader language that's considered an extension of an existing API, like Direct3D or OpenGL, correct? Are there any games that use it yet? I thought Doom 3 was suppose to, but id never implemented it. Correct me if I'm wrong on any of this.
2. Culling. Say you're standing in front of a wall with a model on the other side. Is that model being culled? Is culling only considered if an object or model previously in view is removed from view?
3. Are any games currently using any programmatically generated textures?
EDIT-
4. A low refresh rate on a CRT monitor is known to cause eyestrain for main users. Yet 60Hz on an LCD monitor is no problem. Why?
EDIT 2-
5. From my understanding, vertex lighting only affects the vertices of the polygon's which it acts upon. Is this true? In all actuality, wouldn't Phong lighting be more impressive?
2. Culling. Say you're standing in front of a wall with a model on the other side. Is that model being culled? Is culling only considered if an object or model previously in view is removed from view?
3. Are any games currently using any programmatically generated textures?
EDIT-
4. A low refresh rate on a CRT monitor is known to cause eyestrain for main users. Yet 60Hz on an LCD monitor is no problem. Why?
EDIT 2-
5. From my understanding, vertex lighting only affects the vertices of the polygon's which it acts upon. Is this true? In all actuality, wouldn't Phong lighting be more impressive?