nAo,
So you are telling me that if I have a 2048x2048 DXT1 texture with all its mipmaps (2.66 MBytes worth of data) RSX can fit it all in its texture cache!! WOW! almost 3 megabytes of cache!
[note for the reader: I'm being sarcastic ]
Quite frankly, Barbarian stated a while back that the RSX has such a function and that he heard it during a presentation. I believe it's true. How does this function really work? What aspects of the DXT1 texture does it cache? I don't know! Barbarian apparently didn't share that with us. But I'm supporting Barbarian on this and your sarchasm (when you obviously know one way or the other because your working on the PS3) instead of silence or responded nicely once again makes me think your trying to put the information he gave "back in the box" so to speak. The
96KB of texture cache per quad must be used somehow!
Secondly, we have the larger post lighting and transform vertex cache.
where did you get this?
From this very forum by some brave and fearless soul that you already know on this forum that had the courage to share some information with us! After he confirmed it other developers around the net more or less basically confirmed it! Don't tease me about this and don't be silly when you were participated on the same threads this was discussed! The
63 vertices of post lighting and transfrom vertex cache (which can hold only 45 vertices in the G70) has been clearly leaked on this forum and others.
What would you expect them to say? welcome to the world of fixed function GPUs?
Well, since they are repeatedly talking about the PS3's shader path ways, how the PS3 shader pathways are unique, and how the power of the RSX is "all about shaders" then it tends to indicate that the RSX must have a few extra shading features. Even Barbarian shared that it had a few extra shading instructions along with some extra texture lookup logic. Obviously, I'm grasping at straws because that's all I have to grasp right now.
Yeah.. anyone could come here, claim he has signed an NDA, breaking it trying to tell you something about RSX..and getting it wrong at the same time
You know what, your right. Your absolutely right. Honestly, all I have to go on is what people on a bunch of public forums have said. Also, you can look on the internet in google searches and go to publically available websites and read a few facinating comments from people. Trust me, I have probably google searched for thousands of hours about this issue. I don't have much, but have heard some interesting things. These folks could be lying. They could be giving the wrong information. Maybe the rumor that I have heard about the
RSX having an extra mini-ALU is totally false. That's possible. That one bit of information did not come from these forums. But I respect the people on this forum tremendously and do indeed feel that what Barbarian has commented in is true. Could he have lied? Could he have known nothing and made up information? Yes, it's true. But he is a respected developer JUST LIKE YOURSELF from what I can tell and I honestly don't feel he would lie to us. However, I am stunned by your sarcasm in your reponses.
This is what you should care about in the end. Would you buy a machine with amazing specs that produces shitty graphics? I don't think so.
I do care about the graphics. I appreciate all the individuals such as yourself who are working day and night, earning little pay, and sacrificing so much to make games with great graphics. However, until I can PLAY THOSE GAMES myself about the only thing I can do is research the technical side of what's creating them and the biggest mystery about that for the PS3 is it's GPU named the RSX.
By the way, a machine with amazing specs would not produce bad graphics. Because amazing specs does not mean just high numbers. It means specifications that match each other well and would work together well. Just one high number doesn't matter in a console. A GPU that produced 10 gigaflops of performance per second wouldn't matter all by itself. But amazing specs in RELATION to one another is important. If a machine can only produce bad graphics then it's numbers MIGHT BE HIGH but something is wrong in it's design so it's specifications are not really all that amazing if you ignore the big numbers.