A NEW FEATURE OF THE RSX HAS BEEN REVEALED.
Although, it does not seem overly significant, it would be interesting to hear what the experts have to say.
Lets hope Sony gives us a FULL report of the RSX's features sometime very soon (at least before launch).
I love it when the PEOPLE get the TRUTH! Power to the CONSUMERS!
http://www.ps3land.com/article-839.php
Although, it does not seem overly significant, it would be interesting to hear what the experts have to say.
Lets hope Sony gives us a FULL report of the RSX's features sometime very soon (at least before launch).
I love it when the PEOPLE get the TRUTH! Power to the CONSUMERS!
http://www.ps3land.com/article-839.php
In addition, when Floodgate is used in conjunction with the Gamebryo for PS3 renderer, it can take advantage of a cool feature of the RSX to verify completion of graphics data transfers. That avoids having the Cell wait for such transfers to complete before issuing draw calls. Gamebryo for PS3 already does this automatically when it renders particle systems, but it can be used all kinds of of dynamic or procedural data, whether it’s geometry or textures.