A mother playing xbox360 for the first time

There's an interesting article on primotechnology (http://primotechnology.com/issues/004/04/warrior-woman.html) about a reviewer who had his 54 year old mother setup and play a number of games on the xbox 360 for a few weeks.

This involved only one woman, however a couple of things came to light from the process:

1) Cinematic experiences matter to older gamers.
Being able to provide a cinematic experience that rivals film is a big selling point. This means not just visuals, but story and voice acting too.

2) Interactivity.
Controls must be very simple to use. Several games played were confusing because of the controls. She was interested in the potential offered by the wii controller, however didn't have a huge problem with using a regular controller.

3) Violence.
It's appropriate in some cases, but there are too many games out there that primarily purpose is to kill zombies, nazis, aliens, etc.

4) Game design.
Part of the reason she was confused is that several of the game she played are designed for people who have been playing games for years.

5)Puzzle games are good, but card games like Uno are stigmatized for being $400 card games.



My own conclusions:
A sims game done in "next gen" sandbox environment would do sell wonderfully to this audience.

Games that seem like interactive movies would also do quite well.

A game like Dead Rising (with silly design flaws like saving and time fixed) would do well in this audience.

Ideally, a game with an unusual concept like "being a photographer/journalist in a war zone, where your job is to survive, take pictures and get interviews from both sides" would also do quite well.

Your thoughts?
 
The first studio I've worked at had an amazing game idea, back in 2001, called Paparazzi. You have to get through security personnel, walls, fans, and other obstacles through the level, and make photos about celebrities. Of course there's also equipment that can help you, from better cameras through disguises and so on. Too bad that they were too lame to build a good working demo... and the idea is still on the street, although paparazzis aren't talked about as much nowadays.
 
It's a very interesting perspective to read. I really do wonder how MS chooses what games are available on XBL that are meant to target these user groups. Perhaps there needs to be a feedback option for players.
 
Cant read because there is google ads over the text, but from your post:

1) This is expected with anything in any older Male or female) audience in any kind of media/art, I guess it is more a question of make sense/having a well know porpose/know what to do and why should we do...

2) Can you tell wich games she think they are confusing (or those how arent). I will guess that the one how she didnt find are those puzzle/XBLA like/ and the less complex ones, being the others RPGs/RTSs/FPSs/ThirdPerson...the vast majority.

3) I thought most older people would say they too violent.

4) That happens with anyone how isnt used with gaming.

5) That is expected.

Most of that is what I would expect, I (still) think that games that make sense (story/well defined goals...), are easy to pick is, and cheap gaming overall is what is needed to this audience.
 
The first studio I've worked at had an amazing game idea, back in 2001, called Paparazzi. You have to get through security personnel, walls, fans, and other obstacles through the level, and make photos about celebrities. Of course there's also equipment that can help you, from better cameras through disguises and so on. Too bad that they were too lame to build a good working demo... and the idea is still on the street, although paparazzis aren't talked about as much nowadays.

Hm...Poor execution could easily kill a game like that, but that's definitely a cool idea.

Maybe a combination of both ideas would work better. Some kind of sandbox like city, where various things are going on.

Think grand theft auto style city, except you're a reporter in the city.

Game starts: you get hired at "the daily Star" as a paparazzi. Use disguises, equipment, and the various things you mentioned.

As you level up, you start getting tips, and building up sources...

Once you level up, gang warfare breaks out or environmental disaster some kind of crime spree happens in the city. Either through your phone or from work, you get new assignments.

Eventually, you become a major anchor and get your own camera crew, and tv time slot..


Now that more opportunity is available to create such a game, why not give it a shot yourself? Sadly, I lack the coding skills to do anything like that..
 
Cant read because there is google ads over the text, but from your post:

1) This is expected with anything in any older Male or female) audience in any kind of media/art, I guess it is more a question of make sense/having a well know porpose/know what to do and why should we do...

2) Can you tell wich games she think they are confusing (or those how arent). I will guess that the one how she didnt find are those puzzle/XBLA like/ and the less complex ones, being the others RPGs/RTSs/FPSs/ThirdPerson...the vast majority.

3) I thought most older people would say they too violent.

4) That happens with anyone how isnt used with gaming.

5) That is expected.

Most of that is what I would expect, I (still) think that games that make sense (story/well defined goals...), are easy to pick is, and cheap gaming overall is what is needed to this audience.

I think it's basically a numbers game. In games, there are too many purely violent games, compared to other entertainment mediums such as movies and television. The majority of content there is not violent. There are things about love, sex, relationships, sports, politics, fashion, sci-fi, documentaries, various industries, etc. Something for everybody. Console video games cover a very narrow range of topics.

Well it's poor game design if someone is required to have played previous games in order to play yours.


The writer's mother liked Condemed, and a couple of things about the console, but it doesn't offer her enough that she would buy it. If game developers want to attract and create bigger audiences for their products, they must create content that caters to the audience. The console hardware is now powerful to do the job, but the software isn't there yet.
 
The first studio I've worked at had an amazing game idea, back in 2001, called Paparazzi. You have to get through security personnel, walls, fans, and other obstacles through the level, and make photos about celebrities. Of course there's also equipment that can help you, from better cameras through disguises and so on. Too bad that they were too lame to build a good working demo... and the idea is still on the street, although paparazzis aren't talked about as much nowadays.
The PC-Engine has a paparazzi game already!
Gekisha%20Boy%20(J).png

;)
 
Beyond Good and Evil also made good use of a similar idea.
 
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