TheChefO said:I work as a graphics designer and have pride in what I do. I realize there are many things that could be done better but have to be cut back due to time constraints/budget. If a big enough company could alleviate those constraints and liberate developers to their true Vision of what their "game" could be, I would be all to happy to pay double for a truly inspired piece of art instead of the shovelware flooding the marketplace today.
WRT content library - you don't get it. High resolution content which is downsampled for current use but still viable over the next ten years for everything from cities to people to cars to every little detail within said cities. Having this library available for all involved will alleviate the majority of this content creation from these budgets. In games that aren't realistic or based in fantasy land, these libraries would be useless. But generating their own high resolution libraries of these fantasy environments would also be useful for their own and potentially other franchises. This is hardly done to this extent today and would be a huge budget/time saver for our industry. And yes I've heard of speedtree, they suck.
Magically throwing in more money will not make a better product. Even throwing in more time wont. What you say would only happen if the best of the best was working on that product. This is what I expect, and it even happens sometimes, but I would not pay double for it, and I'll tell you that your opinion is in the very very small margin, and it would takes millions upon millions of sells to justify something.
As for the library, they're already out there. They're already used, game art assets get recycled all the time. Also, would you like to see the same exact car in 5 different games? Give me a break, you wouldnt, especially since you're the same person looking for more orginal games already.
Middlware can only solve so many issues, and it would back fire in many areas. No one wants to see the same textures recycled over and over.