Capabilities and performance
The InfiniteReality was capable of several advanced capabilities:
* 8 by 8 multi-sampled anti-aliasing[5]
* A maximum color depth of 48-bit RGBA[5]
* 16 overlay planes[5]
* A 24-bit floating point Z-buffer[5]
* Each pixel consists of 256 to 1,048 bits of data
* Stereo viewing was supported and was quad buffered
The InfiniteReality's performance was:
* 11 million non-lighted, depth-buffered, anti-aliased, triangle strips (40 pixels each) per second
* 8.3 million textured, depth-buffered, anti-aliased, triangle strips (50 pixels each) per second
* 7+ million lighted, textured and anti-aliased triangles per second
* 800 million trilinear mip-mapped, textured, 16-bit texel, depth buffered pixels per second
* 750 million trilinear mip-mapped, textured, 16-bit texel, four by four sub-sample anti-aliased, depth buffered pixels per second
* 710+ million textured and anti-aliased pixels per second
* 300 million displayed pixels per second, distributed over one to eight outputs