A few things, first...
16x AF. Yeah, right. But that means NOTHING, as proved by good ole nVidia Corporation's "Agressive" algorithm, which is nearly free but looks, well, bad.
The Rampage was supposed to have adaptive AF. The GeForce FX got adaptive AF. nVidia claims they got some 3DFX technology in the GeForce FX.
I'm not saying it's the same algorithm. I'm just saying it's possible, and if it's the case, then that 16x AF may very well have to be compared to ATI's 4x Performance AF.
As for AA...
I'm going to do the same point as for AF, but with a completely different explanation.
Quality, please?
8x AA doesn't mean anything. Considering it's 3DFX, it's probably rotated, but we don't even know that for sure...
But there are MANY ways you could "cheat" with AA - it would give lower quality, but much much better speed.
What about the same Z value being calculated for every sample in the same pixel, eh? That would also make it possible to use 1 bit to do perfect compression to save a LOT of bandwidth in best case scenarios, which in Quake 3, with the low poly count, could be quite frequent.
Or you could use slightly more advanced techniques, but still much more basic than today's ones. Or simply none, and only save fillrate.
Or even more complex - what if Rampage only calculated 4 or 2 Z values for 8x AA? That would give quality always on par with 4x AA or 2x AA, often better, with a fillrate cost equal to 4x AA or 2x AA.
There are a LOT of tricks you can use if you do that, and they can save you a LOT of fillrate & bandwidth. They lower quality, but 8x AA should still give quality higher in 4x AA overall. Maybe not even on par with ATI's 6x AA overall, though. And in some cases, it might look worse than 4x AA. Why the heck do you think ATI & nVidia never did that?
I'd guess a Rampage was never in the hands of someone who did a quality comparaison. It probably just "looked good" ( which is quite normal, since the standard at that time was 2x AA and little or no AF )
Okay, so let me already imagine the flaming
"Yeah, right, but 3DFX would never do that. It isn't traditional multisampling, even nVidia never did that, and..."
Err, we *never* seen 3DFX implement MultiSampling. Their SuperSampling solution was simply calculating the screen multiple times at different locations, then combining the buffers. With that approach, the "cheat" I described above wouldn't even be possible!
Okay, to summarize what I said...
1. Rampage's AF algorithm was adaptive. All adaptive algorithms are different. For all we know, Rampage's one could have been ridiculously aggressive and truly not comparable to ATI's 8x AF.
2. Rampage's AA was MultiSampling, and used a lot of clever tricks. For all we know, it could be using clever cheats, too. While that would give amazing performance, it wouldn't give quality similar to traditional 8x AA. Of course, it might still be better overall than ATI's 4x AA - but in worse cases, it might be a lot worse.
Conclusion: Without quality tests, those numbers mean very little. We do know the Rampage would have been a VERY good card in 2001. But extrapolating is useless.
Unless we get quality tests one way or another, I believe discussing this is useless.
"Yes, but if Rampage would have had good quality with those settings, ..."
Uttar
P.S. : I just read Wavey's post about MSAA affecting Rampage's fillrate.
Yes, but just how much? As I said, they could do some things as for 2x AA or 4x AA to reduce the fillrate cost.