3D textures are textures that store data in three dimensions. One could, with a 3D texture, store not only what the skin looks like, but also the muscle and bone beneath the skin (there are many other applications, too, besides just modelling the insides of solid objects in case they get damaged).
They are/were used in many games usually describing falloff distance for light.have 3D textures been used in any game? I seem to recall some game using them as light maps...
have 3D textures been used in any game? I seem to recall some game using them as light maps...
so for those that dont know a 3d texure is a texture that has pixels in the x,y and z axis ?
texures are suposed to be linited to 8192x8192 whats the limit on the z axis
Yes they are sometimes used for low frequency lighting (ie Ambient lighting).
FEAR2 used 3d texture for lighting, but I do not remember if theyrendered them as 2d texture slices.Crysis 2
3d textures are good for various filterable 3d lookups. For example you can precalculate all your post process color correction filters to a single 3d texture (color grading, blue shift, gamma, contrast/brightness, etc). A single texture fetch using the final rgb color as texture coordinate to the 3d texture applies all these filters at once (with a very cheap cost of a single texture instruction).have 3D textures been used in any game? I seem to recall some game using them as light maps...
yes I use them quite often eghave 3D textures been used in any game? I seem to recall some game using them as light maps...