I created a couple of really basic 3d models using blender, and am trying to incorportate them into my c#/xna project. The problem is, I can't see them! I tried using a few sample models I found online and they worked fine.. So, I'm wondering if the problem is that my models aren't centered (within blender) at the origin? If they aren't, how might I fix the issue?
Additional details:
*the files are in .fbx format, and the samples, IIRC, were in .x
*my camera and view/projection matrices are set up to view the origin, and the model is set to be at the origin
Any help would be greatly appreciated.
Additional details:
*the files are in .fbx format, and the samples, IIRC, were in .x
*my camera and view/projection matrices are set up to view the origin, and the model is set to be at the origin
Any help would be greatly appreciated.