We've had a couple of threads into the "what does 360 Achievements bring" before, but now a reasearch firm has chimed in with some data mining based on achievements - some of the finding parrot our own thoughts, though it is quite interesting to see from a study perspective:
http://biz.gamedaily.com/industry/feature/?id=17797
Generally speaking I fall into the category of reviewing achievements before buying a game - thought that, to me, only makes a difference where the title is marginal in its appeal (i.e. it may be a tie breaker). Although they noted that "hardcore" gamers go for the 1000/1000, one thing they didn't touch on was the notion of a poorer title potentially getting more recognition due to achievements being attainable, as I think this happens as well (though often they will end up quickly in the trade-in bins, or as rentals).
The touched on the Sony Trophies for Sony, though it reamins to be seen if introducing this after 360 achievements will have an effect on multiplatform titles.
http://biz.gamedaily.com/industry/feature/?id=17797
After examining 4,615 achievements incorporated in 124 retail and 63 downloadable game titles available for the Xbox 360 during the period November 1, 2005 through June 1, 2007, EEDAR found that in general that titles that have a higher volume of Accomplishments (EEDAR's platform agnostic term) correlate with both a higher Metacritic Metascore and higher gross sales in the U.S.
"The results showed a strong connection between a game title's diversity of Accomplishment types with that game's profitability – pointing to the idea that the more diverse the Accomplishments available to the user, the more enjoyable the game, higher review scores, more units sold," explained EEDAR.
"Consumers want their games to include both variety and abundance of Accomplishments," commented Geoffrey Zatkin, COO, EEDAR. "Our research shows that incentives such as Accomplishments impact sales choices such as which game title to buy and which platform to buy it on; they also extend the replayability of a title."
Unsurprisingly, considering the prevalence and growing importance of online features, EEDAR also found that titles that incorporate online elements into their Accomplishments generate 50 percent more money than those that do not.
We disagree that Achievements are a hardcore gamer phenomenon. While it may only be the hardcore gamers who go after the full 1000 Achievement points on every game they play, casual gamers still try to get some Achievements, and are happy when they do so.
If properly implemented, this [trophies] should be a huge boost for Sony. Currently, when compared to Xbox Live, the PlayStation Network is underused. The Trophy system has the potential to increase both the use of the PlayStation Network and of Home, and possibly to increase PlayStation 3 hardware and game sales. It will be interesting to see if, like the Xbox 360 Achievements, the Trophy system takes a while to catch on or if it immediately takes off due to greater consumer familiarity with Accomplishments.
Generally speaking I fall into the category of reviewing achievements before buying a game - thought that, to me, only makes a difference where the title is marginal in its appeal (i.e. it may be a tie breaker). Although they noted that "hardcore" gamers go for the 1000/1000, one thing they didn't touch on was the notion of a poorer title potentially getting more recognition due to achievements being attainable, as I think this happens as well (though often they will end up quickly in the trade-in bins, or as rentals).
The touched on the Sony Trophies for Sony, though it reamins to be seen if introducing this after 360 achievements will have an effect on multiplatform titles.