From a Tim Sweeny interview:
Q. Does Unreal Tournament 3 take advantage of over 512MB of video memory?
A. We’re going to significant lengths to take advantage of 512MB video cards and PCs with lots of memory. On PC, we’re shipping lots of 2048x2048 textures, a higher resolution than we can support pervasively on console platforms. However, PCs running 32-bit Windows XP or Vista run up against a glass ceiling pretty quickly above 512MB of video memory. Because of the way the OS maps video memory into the 32- bit address space, going beyond 512MB doesn’t really increase the overall usable memory. Thus, we’re not focusing on exploiting more than 512MB video cards.
Thoughts? Explanations?
Q. Does Unreal Tournament 3 take advantage of over 512MB of video memory?
A. We’re going to significant lengths to take advantage of 512MB video cards and PCs with lots of memory. On PC, we’re shipping lots of 2048x2048 textures, a higher resolution than we can support pervasively on console platforms. However, PCs running 32-bit Windows XP or Vista run up against a glass ceiling pretty quickly above 512MB of video memory. Because of the way the OS maps video memory into the 32- bit address space, going beyond 512MB doesn’t really increase the overall usable memory. Thus, we’re not focusing on exploiting more than 512MB video cards.
Thoughts? Explanations?