That was part of it. I believe part of the problem was that Atari let retailers ship back stock for a full refund and a bunch of that stock started coming back at the same time. There were obviously quality issues with some of the games, and I'm sure that had some sort of effect, but I don't think any single game, like Pac-Man or ET could really be blamed. The real problem was mismanagement, followed by a lack of demand. The ET situation, for example, is remembered as a bad game that failed, but the reality is that Atari had guaranteed something like $25 Million for the rights to the IP. Remember that games were roughly $30, which means that you had to sell roughly a million units to cover that, plus 5 million for development, manufacturing and marketing. And that would be just to break even. So they manufactured more than that, reportedly 5 million carts, which increased the manufacturing cost. And that's a gamble that didn't play out. Is it because ET is a bad game? I would actually argue that ET is not a bad game. But that's irrelevant. I was a gamer back then. I can't name a media source I read or watched from back then. Nobody knew what any game was going to play like except for what the box told you, or perhaps because you saw one of the rare TV spots. We were buying games based on their boxes, friend recommendations, and stuff that we played in a store display, or based on it's name recognition (like ET and Pac-Man). So by '83, 5 years after the VCS launched, most people who bought the console to play some games had the games that they wanted to play, and most of the new stuff was kind of same-y. Demand for the games just plummeted, and Atari management was operating as if demand was going to be ever increasing.