...but I am tired of explaining it to people. Could someone write a demo, like the old one from 3dFX, that SHOWS there is a difference between (for example) 30 and 60 fps, even if it's only by showing a rotating cube (have you seen the low framerates of the directX 8 D3D test!!)
Ir would finally end the discussion, and also for the ones that don't have a 3dfx card or a glide wrapper left.
Thanks in advance :smile:
Ir would finally end the discussion, and also for the ones that don't have a 3dfx card or a glide wrapper left.
Thanks in advance :smile: