Love_In_Rio
Veteran
blakjedi said:I am REALLy impressed with lighting on teh yellow BMW, but in the city... i want realistic lighting not dramatic lighting in games...
That's just the sort of thing I want in next gen titles. Just because the technology is advancing linearly does not mean the artists should follow the same path they always have. Instead of drawing their interpretation of what a shoe looks like (which is about as detailed as any 3rd grader would describe it), they need to be making a shoe as it actually appears. Same as with the rest of the characters and the worlds they inhabit. And I'm not saying everything needs to be realistic, but detailed enough to be believable. CG-reality was the goal of this generation, and I think believability should be the goal of the next.Shifty Geezer said:Though these are the sort of visuals I was hoping for, now I see them I don't believe them! I think primarily the shadows seem too good. There's soft shadows in the GI lit areas, and stencil shadows in the directly lit areas. I guess now i think about it, it's no huge deal; just something I haven't seen before.
But also, look at the detail in the fourth image of the guy standing in front of the off-license. His feet curve up slightly at the front as real shoes do. Will modellers really go to such detail?
I guess there's no pleasing some people!
london-boy said:Not gonna comment on how i think it's all fake, all i'm gonna say is that if a first gen game in the next generation looks like this, i'm a happy bunny.
darkblu said:london-boy said:Not gonna comment on how i think it's all fake, all i'm gonna say is that if a first gen game in the next generation looks like this, i'm a happy bunny.
let me say then that i have my doubts about your happy bunniness.
Iron Tiger said:I believe it should be technically possible to have that level of graphics. My only doubt is that a company would go to the trouble to create an entire game world with that level of detail.