Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.PC-Engine said:I bet some of that kind of thinking is still present today. A lot of people were surprised how small the GCN was including me, and yet still be as powerful as it is.
Really? I never saw one of those. All the ones I saw had ugly ribbon cables running out of the back, soldered directly onto bits of the board to provide an RGB SCART feed (I think it was - this was at least 12 years ago!).NFGman said:While technically true PC Engines were hacked for their grey-market release in Europe, there was a PAL model TurboGrafx that output only PAL composite video and was an official release from NEC, not a hack.
Guden Oden said:ROMs would be a waste with a modern system, it would realistically have more RAM than ROM space, and that's kinda f****d up in my opinion.
Squeak said:Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.PC-Engine said:I bet some of that kind of thinking is still present today. A lot of people were surprised how small the GCN was including me, and yet still be as powerful as it is.
If you keep in mind that PS2 includes the PSU, room for a harddrive and a trayloaded DVD drive, PS2 actually seems smaller than Gamecube.
My understanding was the entire thing was scratch-designed by Hudson for NEC. Even more blurry in my memory is that at the time Hudson were a large (Canadian?) conglomerate mostly doing defense R&D. But all facts here could be remembered wrong, or maybe they were reported wrong at the time.Brimstone said:I've never read an info on the NEC design team that created the PC Engine. They did a great job bringing a cool sleek design to a console. They're sort of like what Apple did for computers style wise with the MAC.
Dio said:My understanding was the entire thing was scratch-designed by Hudson for NEC. Even more blurry in my memory is that at the time Hudson were a large (Canadian?) conglomerate mostly doing defense R&D. But all facts here could be remembered wrong, or maybe they were reported wrong at the time.Brimstone said:I've never read an info on the NEC design team that created the PC Engine. They did a great job bringing a cool sleek design to a console. They're sort of like what Apple did for computers style wise with the MAC.
"POEMS" is a single chip, 32bit LSI semiconductor with online and 3D graphics capabilities. In the future, Hudson plans to use this original technology in e-toys and entertainment products, as well as digital home-use electronics and mobile phones.
MoSys Licenses Advanced 1T-SRAM Embedded Memory To Hudson Soft For Next Generation Product Designs
Gaming and entertainment leader chooses MoSys embedded memory technology for its performance, low power and increased density capabilities
SUNNYVALE AND SAPPORO, JAPAN (July 16, 2002) - MoSys, Inc. (NASDAQ: MOSY), the industry's leading provider of high density SoC embedded memory solutions, and Hudson Soft (NASDAQ Japan: 4822), a leading designer of home gaming and electronic entertainment products, today announced that Hudson Soft has licensed MoSys' advanced 1T-SRAM® embedded memory technology. Hudson Soft will use MoSys' 1T-SRAM technology to develop its next generation advanced products incorporating high performance, high density embedded memory blocks.
"Our engineering team evaluated MoSys' 1T-SRAM embedded memory technology and selected MoSys over other embedded memory technologies because of its superior performance, increased density and low power capabilities," said Satoshi Murakami, Corporate Officer of the Core Technology Division at Hudson Soft. "By using the MoSys 1T-SRAM embedded memory, we can offer advanced performance and more capabilities in our products than before at competitive prices."
"Hudson Soft is well known and respected as a leader and innovator in the home gaming and electronic entertainment products industry," noted Mark-Eric Jones, vice president and general manager of intellectual property at MoSys. "We are very pleased that Hudson Soft has chosen MoSys' 1T-SRAM technology and look forward to working with them as partners as they develop future products using our technology."
The detailed specifications and capabilities of MoSys' 1T-SRAM embedded memory blocks, and Hudson Soft's product incorporating the memory blocks will be announced at a later time.
ABOUT HUDSON SOFT
Hudson Soft is a leading developer and publisher of video game software. For thirty years, the company has been a pioneering force in the Japanese gaming industry. Hudson Soft was the first to develop and market personal computer game software in Japan (197 and the company was the first third-party publisher for Nintendo's Famicom System (1984). Hudson has two flagship character series, "Bomberman" and "Momotaro", each of which has sold over 10million units. The company has a strong research division, which produces core technology for a myriad of uses. Hudson is also a leading publisher of mobile internet gaming using cellular phones. For more information, visit our website at www.hudson.co.jp.
ABOUT MoSys
Founded in 1991, MoSys (NASDAQ: MOSY), develops, licenses and markets innovative memory technology for semiconductors. MoSys' patented 1T-SRAM technology offers a combination of high density, low power consumption, high speed and low cost unmatched by other available memory technologies. The single transistor bit cell used in 1T-SRAM technology results in the technology achieving much higher density than traditional four or six transistor SRAMs while using the same standard logic manufacturing processes. 1T-SRAM technology also offers the familiar, refresh-free interface and high performance for random address access cycles associated with traditional SRAMs. In addition, this technology can reduce operating power consumption by a factor of four compared with traditional SRAM technology, contributing to making it an ideal technology for embedding large memories in System on Chip (SoC) designs. 1T-SRAM technology is in volume production both in SoC products at MoSys' licensees as well as in MoSys' standalone memories. MoSys is headquartered at 1020 Stewart Drive, Sunnyvale, California 94085. More information is available on MoSys' website at www.mosys.com.
* 2003 May 19th
Developing network functional equipped 32bit single chip LSI
Focusing on the entertainment market developing new business
Corporation Hudson (Representative President, Hiroshi Kudou), recently, network functional equipped 32bit single chip LSI and POEMS (Portable Entertainment Mixed Solution) it develops, does sample shipment from 2003 summer. Mass production next spring is schedule of start. As it keeps doing utilization proposition in various fields concerning thissemiconductorin the future SOC (System ON a Chip) * as the applied system, it is the plan that also the business proposition which seeks the partner domestically and foreign depending upon use, is new keeps doing.
Main merit of the semiconductor which it developed is as follows.
32 bit RISC type CPU
Animated picture display function
Network interface
2D/3D drawing engine
Sound engine
Expansion storage interface
This new semiconductor has had marked efficiency in comparison with those which are used for the former bodily sensation game and the television connected type toy commodity etc..
The territory where it becomes the object concerning new business E- entertainment field (the amusement equipment, エクサテインメン&#12488, E- トイズ field (the bodily sensation toy, the intellectual growth toy and the electronic musical instrument), the portable information terminal (the portable telephone and the electronic book terminal, PDA), electronic equipment indicatory field (the dispenser and the bulletin board system), is the information home appliance and the like. Concerning this field, the utilization proposition which includes cooperation development to various business fields is done, also the fact that together the alliance in the business aspect is united is in the midst of examining.
Our company 1987, from standpoint of the software company, developed "C62 chip set" with the purpose which proposes the television game machine for home which is superior, this semiconductor the same year, was adopted for the television game machine "PC engine" for home of 8 bits which are sold from the NEC foam/home electronics. This chip set became something which reaches to the sale result of approximately 600 ten thousand sets.
* Terminology explanation
SOC (System ON a Chip) those which collected principal function of the = computer to one tip/chip. Being something where function such as microprocessor, chip set, video tip/chip and memory was accumulated to 1 tip/chip, the area where it is necessary for mounting it is held down markedly in comparison with the system by the plural tips/chips where also reduction and electric power consumption has equal function dramatically.
Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.
If you keep in mind that PS2 includes the PSU, room for a harddrive and a trayloaded DVD drive, PS2 actually seems smaller than Gamecube
What is the story about NEC's follow-up console to the PC Engine? I'm not talking about the SuperGraphix. I remember they had some new machine in development that should have been more powerful than the MegaDrive and SNES.
the PC Engine/TG16 cannot really compete with the MD/Genesis. it was made a year eariler and intended to take marketshare from Nintendo's Famicom.
My understanding was the entire thing was scratch-designed by Hudson for NEC.
Even more blurry in my memory is that at the time Hudson were a large (Canadian?) conglomerate mostly doing defense R&D.
archie4oz said:What is the story about NEC's follow-up console to the PC Engine? I'm not talking about the SuperGraphix. I remember they had some new machine in development that should have been more powerful than the MegaDrive and SNES.
You mean the PC-FX?
I'm not sure, but lots of constant rumors of new hardware and I think that last hardware code name I remember was Ironman.
Hi. The only things I read about the 16-Bit P.C. Engine 2 and the Namco 16-Bit Super System (plus that deal between Namco & NEC/Hudson) were in EGM number 2 and number 3 from 1989.
The Namco system was supposed to rival the Super Famicom and be released in 1990.
The NEC P.C. Engine 2 was (at first) ment to be a true 16-Bit machine, unlike the 8-Bit SuperGrafx, with better graphics and sound. The Namco 16-bit system almost *became* the P.C. Engine 2, but the deal fell through. Namco & Hudson could not come to an agreement, from what was said. I wish I had more info but I don't. There isn't much of anything on the internet on either the Namco machine or the true 16-bit P.C. Engine 2 from what I have seen.
Anyone else know more, beyond what was in EGM? Would really like some insight.
http://pub80.ezboard.com/fthepcenginefxnecconsoleboardfrm4.showMessage?topicID=39.topic
When I was skimming over the Hudson Soft website, I didn't realize that Konami is the largest investor in the company.
What is the story about NEC's follow-up console to the PC Engine? I'm not talking about the SuperGraphix. I remember they had some new machine in development that should have been more powerful than the MegaDrive and SNES.
I'm not sure, but lots of constant rumors of new hardware and I think that last hardware code name I remember was Ironman
ut again, the final console that got released was watered down. the PC-FX which came out in 1994, was based on Ironman/Tetsujin, but downgraded
archie4oz said:Also the PC Engine's standard resolution was higher than the MegaDrives, and could be driven much higher (512x256).
The only "watering" down to the PC-FX was the remove of the C62 chipset to maintain backwards compatibility with the PC Engine that was originally intended...
On the PC Engine, the VCE (HuC6260) was also called "Tetsukannon" (Iron Goddess of Mercy, but I think they were referring to the type of tea)
The VDC (HuC6270) was referred to as "7-Up"
And the CPU (HuC6280) was known as "Dr. Pepper"
function said:archie4oz said:Also the PC Engine's standard resolution was higher than the MegaDrives, and could be driven much higher (512x256).
What was the PC engine's standard resolution, if you don't mind me asking? I know the Megadrives was 320 x 224 (though it could drop to 256 x 224 like the SNES standard resolution).
Incidentally, the Megadrive had a high resolution mode I've only ever seen used in Sonic 2 (for the 2 player mode) which I'm pretty sure ran at 320 x 448, a higher res than the 512 x 256 PC Engine mode you mentioned.
Anyone know how big PC Engine cards got by the way? SNES and MD reached 32 and 40 Mbs respectively AFAIK. I got the feeling that a lack of storage may have held the PC Engine back in later years.
Squeak said:Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.PC-Engine said:I bet some of that kind of thinking is still present today. A lot of people were surprised how small the GCN was including me, and yet still be as powerful as it is.
If you keep in mind that PS2 includes the PSU, room for a harddrive and a trayloaded DVD drive, PS2 actually seems smaller than Gamecube.
BTW, gamecube is smaller than dreamcast, but not by much, but I never saw anyone praising how small the dreamcast was, gamecube just has a small footprint.
PC-Engine said:Well DC isn't as powerful as GCN either...