101 Secrets of the PC Engine

BTW welcome to the board NFGman :)

BTW have you ever opened up a SFII CE HuCard to see what was under that buldgy cover? 8)
 
Yeah, I mentioned those bubble cards on the page. It's room for more PCB, except for the tennokoe card which has a battery in there. The only reason for the bubble is more label space.

As for the question "Have you ever opened ____?" the answer for any post-NES console is likely to be "yes". I can't think of any I haven't gutted and probed. =))
 
btw, of those Sega arcade conversions / adapotions on PCE,
AfterBurner II was particularly good. dare I say *better* than the Megadrive ABII.
 
PC-Engine said:
I bet some of that kind of thinking is still present today. A lot of people were surprised how small the GCN was including me, and yet still be as powerful as it is.
Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.
If you keep in mind that PS2 includes the PSU, room for a harddrive and a trayloaded DVD drive, PS2 actually seems smaller than Gamecube.
 
NFGman said:
While technically true PC Engines were hacked for their grey-market release in Europe, there was a PAL model TurboGrafx that output only PAL composite video and was an official release from NEC, not a hack.
Really? I never saw one of those. All the ones I saw had ugly ribbon cables running out of the back, soldered directly onto bits of the board to provide an RGB SCART feed (I think it was - this was at least 12 years ago!).
 
What is the story about NEC's follow-up console to the PC Engine? I'm not talking about the SuperGraphix. I remember they had some new machine in development that should have been more powerful than the MegaDrive and SNES.

The overall design of the PC Engine I loved. The white plastic case with the red "PC Engine" logo and green power on swich that locked in a game, the small compact size, the games coming on smart cards in CD Jewl cases, the A/V booster that allowed you to save games on it, the upgradeability to a CD-Rom.

I've never read an info on the NEC design team that created the PC Engine. They did a great job bringing a cool sleek design to a console. They're sort of like what Apple did for computers style wise with the MAC.

I wish NEC would release another PC engine today with updated technology. Have the unit be a home console and portable at the same time. Sell a LCD screen that attaches to the base unit if a person wants a portable machine.

An ARM based CPU with a PowerVR VPU in a small compact design like the PC engine with HuCards would be amazing. Only have one controller port to keep the width narrow and sell a 5 player multitap for multiplayer games when using it for a home console, like they did with the first PC Engine. Update the A/V booster concept with High Definition cable outputs and a WiFi modem to conect the unit to the internet.
 
ROMs would be a waste with a modern system, it would realistically have more RAM than ROM space, and that's kinda f****d up in my opinion. :)
 
Guden Oden said:
ROMs would be a waste with a modern system, it would realistically have more RAM than ROM space, and that's kinda f****d up in my opinion. :)

Well my vison for a PC Engine Mobile (I like the sound of that, maybe I should trademark it :D ) is a unit that works both at home and as a portable. The standard game media has to be durable and low power. I guess they could attempt something like what Sony is doing with the PSP media, but to me that seems like to much work, high cost and could make the size bigger and the unit heavier. A HuCard system would allow for them to keep the base consoles size small, just like the first machine. A modern PC Engine would be about small, light weight, portable, durable, not trying to be the most powerful game unit in all aspects.
 
Squeak said:
PC-Engine said:
I bet some of that kind of thinking is still present today. A lot of people were surprised how small the GCN was including me, and yet still be as powerful as it is.
Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.
If you keep in mind that PS2 includes the PSU, room for a harddrive and a trayloaded DVD drive, PS2 actually seems smaller than Gamecube.

I think gamecube would come out to be a bit smaller still even with all that, but it would bridge the gap a bit. BTW, gamecube is smaller than dreamcast, but not by much, but I never saw anyone praising how small the dreamcast was, gamecube just has a small footprint.


BTW, ROMs are slightly ahead of RAM in size, a system made today could probably have ROMs 512 MB in size, while only having 256 MB of ram at most.
 
Brimstone said:
I've never read an info on the NEC design team that created the PC Engine. They did a great job bringing a cool sleek design to a console. They're sort of like what Apple did for computers style wise with the MAC.
My understanding was the entire thing was scratch-designed by Hudson for NEC. Even more blurry in my memory is that at the time Hudson were a large (Canadian?) conglomerate mostly doing defense R&D. But all facts here could be remembered wrong, or maybe they were reported wrong at the time.
 
Dio said:
Brimstone said:
I've never read an info on the NEC design team that created the PC Engine. They did a great job bringing a cool sleek design to a console. They're sort of like what Apple did for computers style wise with the MAC.
My understanding was the entire thing was scratch-designed by Hudson for NEC. Even more blurry in my memory is that at the time Hudson were a large (Canadian?) conglomerate mostly doing defense R&D. But all facts here could be remembered wrong, or maybe they were reported wrong at the time.



I was just doing some web searches for Hudson Soft and stumbled across information on a new 3d chip Hudson Soft has created: POEMS. I wasn't aware of this at all. It looks like they've licensed Mosys edram.

"POEMS" is a single chip, 32bit LSI semiconductor with online and 3D graphics capabilities. In the future, Hudson plans to use this original technology in e-toys and entertainment products, as well as digital home-use electronics and mobile phones.

http://www.hudson.co.jp/corp/eng/management/direct2.html


MoSys Licenses Advanced 1T-SRAM Embedded Memory To Hudson Soft For Next Generation Product Designs

Gaming and entertainment leader chooses MoSys embedded memory technology for its performance, low power and increased density capabilities
SUNNYVALE AND SAPPORO, JAPAN (July 16, 2002) - MoSys, Inc. (NASDAQ: MOSY), the industry's leading provider of high density SoC embedded memory solutions, and Hudson Soft (NASDAQ Japan: 4822), a leading designer of home gaming and electronic entertainment products, today announced that Hudson Soft has licensed MoSys' advanced 1T-SRAM® embedded memory technology. Hudson Soft will use MoSys' 1T-SRAM technology to develop its next generation advanced products incorporating high performance, high density embedded memory blocks.

"Our engineering team evaluated MoSys' 1T-SRAM embedded memory technology and selected MoSys over other embedded memory technologies because of its superior performance, increased density and low power capabilities," said Satoshi Murakami, Corporate Officer of the Core Technology Division at Hudson Soft. "By using the MoSys 1T-SRAM embedded memory, we can offer advanced performance and more capabilities in our products than before at competitive prices."

"Hudson Soft is well known and respected as a leader and innovator in the home gaming and electronic entertainment products industry," noted Mark-Eric Jones, vice president and general manager of intellectual property at MoSys. "We are very pleased that Hudson Soft has chosen MoSys' 1T-SRAM technology and look forward to working with them as partners as they develop future products using our technology."

The detailed specifications and capabilities of MoSys' 1T-SRAM embedded memory blocks, and Hudson Soft's product incorporating the memory blocks will be announced at a later time.

ABOUT HUDSON SOFT

Hudson Soft is a leading developer and publisher of video game software. For thirty years, the company has been a pioneering force in the Japanese gaming industry. Hudson Soft was the first to develop and market personal computer game software in Japan (197 and the company was the first third-party publisher for Nintendo's Famicom System (1984). Hudson has two flagship character series, "Bomberman" and "Momotaro", each of which has sold over 10million units. The company has a strong research division, which produces core technology for a myriad of uses. Hudson is also a leading publisher of mobile internet gaming using cellular phones. For more information, visit our website at www.hudson.co.jp.

ABOUT MoSys

Founded in 1991, MoSys (NASDAQ: MOSY), develops, licenses and markets innovative memory technology for semiconductors. MoSys' patented 1T-SRAM technology offers a combination of high density, low power consumption, high speed and low cost unmatched by other available memory technologies. The single transistor bit cell used in 1T-SRAM technology results in the technology achieving much higher density than traditional four or six transistor SRAMs while using the same standard logic manufacturing processes. 1T-SRAM technology also offers the familiar, refresh-free interface and high performance for random address access cycles associated with traditional SRAMs. In addition, this technology can reduce operating power consumption by a factor of four compared with traditional SRAM technology, contributing to making it an ideal technology for embedding large memories in System on Chip (SoC) designs. 1T-SRAM technology is in volume production both in SoC products at MoSys' licensees as well as in MoSys' standalone memories. MoSys is headquartered at 1020 Stewart Drive, Sunnyvale, California 94085. More information is available on MoSys' website at www.mosys.com.

http://pub80.ezboard.com/fthepcenginefxnecconsoleboardfrm4.showMessage?topicID=78.topic


POEMS is short for Portable Entertainment Mixed Solution

* 2003 May 19th

Developing network functional equipped 32bit single chip LSI
Focusing on the entertainment market developing new business




Corporation Hudson (Representative President, Hiroshi Kudou), recently, network functional equipped 32bit single chip LSI and POEMS (Portable Entertainment Mixed Solution) it develops, does sample shipment from 2003 summer. Mass production next spring is schedule of start. As it keeps doing utilization proposition in various fields concerning thissemiconductorin the future SOC (System ON a Chip) * as the applied system, it is the plan that also the business proposition which seeks the partner domestically and foreign depending upon use, is new keeps doing.


Main merit of the semiconductor which it developed is as follows.
32 bit RISC type CPU
Animated picture display function
Network interface
2D/3D drawing engine
Sound engine
Expansion storage interface


This new semiconductor has had marked efficiency in comparison with those which are used for the former bodily sensation game and the television connected type toy commodity etc..


The territory where it becomes the object concerning new business E- entertainment field (the amusement equipment, エクサテインメント), E- トイズ field (the bodily sensation toy, the intellectual growth toy and the electronic musical instrument), the portable information terminal (the portable telephone and the electronic book terminal, PDA), electronic equipment indicatory field (the dispenser and the bulletin board system), is the information home appliance and the like. Concerning this field, the utilization proposition which includes cooperation development to various business fields is done, also the fact that together the alliance in the business aspect is united is in the midst of examining.


Our company 1987, from standpoint of the software company, developed "C62 chip set" with the purpose which proposes the television game machine for home which is superior, this semiconductor the same year, was adopted for the television game machine "PC engine" for home of 8 bits which are sold from the NEC foam/home electronics. This chip set became something which reaches to the sale result of approximately 600 ten thousand sets.




* Terminology explanation
SOC (System ON a Chip) those which collected principal function of the = computer to one tip/chip. Being something where function such as microprocessor, chip set, video tip/chip and memory was accumulated to 1 tip/chip, the area where it is necessary for mounting it is held down markedly in comparison with the system by the plural tips/chips where also reduction and electric power consumption has equal function dramatically.

Thats a translation for a Japanese press release.

http://www.hudson.co.jp/corp/news/bn2003/030519.html
 
Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.
If you keep in mind that PS2 includes the PSU, room for a harddrive and a trayloaded DVD drive, PS2 actually seems smaller than Gamecube

While the PS2 is pretty small considering all the hardware it's able to contain, the GCN could easily be quite a bit smaller. They could've gone with a wider, lower profile heatsink. And there's quite a bit of unused space on the bottom if you're not using the modem, eth adaptor or AGB player...

What is the story about NEC's follow-up console to the PC Engine? I'm not talking about the SuperGraphix. I remember they had some new machine in development that should have been more powerful than the MegaDrive and SNES.

You mean the PC-FX?

the PC Engine/TG16 cannot really compete with the MD/Genesis. it was made a year eariler and intended to take marketshare from Nintendo's Famicom.

Domestically it cleaned the MegaDrive's clock quite thoroughly, and gave the Famicom one hell of a run for it's money. Even though it got overshadowed by the SuperFamicom, it still competed pretty stongly up to '94... (certainly moreso than the MegaDrive).

As far as capabilities go, it was fairly comparable to the MegaDrive, tilting in favour of the MegaDrive (both systems had a more powerful CPU than the SFC (the PC Engine and SFC both having extended 6502 variants with the PC Engine benefitting from faster clock-speed)).

The MegaDrive did have a lot more RAM initially, but NEC did a pretty good job of popularizing the CD-ROM2 drive which added 64KB to the system, and Super CD-ROM2 format who's add-in card boosted memory an additional 512KB (and later 2MB in the Arcade Cards, which weren't as popular) really helped a lot (especially when you wanted load extensive high-rez animations.

Both had comparable FM synth capabilities, but the MegaDrive did also have a programmable PCM synth as well which gave it far better sound generation capablities. However the PC Engine was able to successfully exploit the popularity of the CD-ROM format (since they were able to *successfully* launch and utilize a CD add-on which neither Sega nor Nintendo were able to do), and a lot of games managed supplant the lack of PCM abilities by streaming music and dialog off the CD.

As far as graphics went, the MegaDrive could display more sprites (80 vs. 64), and supported 2 scrolling backrounds vs. 1 on the PC Engine (the SuperGrafx could do 2 due to the dual VDCs (although it meant more work for the CPU)). However the PC Engine could manipulate larger sprites, and the most notable was that it could display its entire 512 color palette at once (whereas the MegaDrive could only display 64 of its 512 color palette which is why the PC Engine games looked more "colorful"). Also the PC Engine's standard resolution was higher than the MegaDrives, and could be driven much higher (512x256). One nice trick with the higher resolutions was that you could dither color bands and display more colors than there were in the system palette (although it would break PC Express compatibility). It sure would've been nice if we could've completed Tengai Makyo 3 just to show off what an Arcade Card boosted system could do with RPGs... :(

My understanding was the entire thing was scratch-designed by Hudson for NEC.

Well you're partially right. The "C62" system (as it was known also known) was designed internally at Hudson with the collaboration of NEC Home Electronics. Even the CPU (Hu6280) was quite a step up from most 6502 derivatives (having more opcodes, addressing modes and an MMU, not to mention being clocked awfully high for a 6502)..

Even more blurry in my memory is that at the time Hudson were a large (Canadian?) conglomerate mostly doing defense R&D.

That is pretty BLURRY! Must be a different Hudson... Hudson Soft has always been a Japanese entertainment corporation (although back then the "conglomerate" comment would be spot on!).

Gee, all this PC Engine talk sure does bring back memories of my University days moonlighting there... Even Satoru Iwata spent some time there programming games (well before my time!)...


Now for extra credit, can anybody remember the nicknames of the C62 chips?
 
archie4oz said:
What is the story about NEC's follow-up console to the PC Engine? I'm not talking about the SuperGraphix. I remember they had some new machine in development that should have been more powerful than the MegaDrive and SNES.

You mean the PC-FX?

I'm not sure, but lots of constant rumors of new hardware and I think that last hardware code name I remember was Ironman.

Hi. The only things I read about the 16-Bit P.C. Engine 2 and the Namco 16-Bit Super System (plus that deal between Namco & NEC/Hudson) were in EGM number 2 and number 3 from 1989.

The Namco system was supposed to rival the Super Famicom and be released in 1990.

The NEC P.C. Engine 2 was (at first) ment to be a true 16-Bit machine, unlike the 8-Bit SuperGrafx, with better graphics and sound. The Namco 16-bit system almost *became* the P.C. Engine 2, but the deal fell through. Namco & Hudson could not come to an agreement, from what was said. I wish I had more info but I don't. There isn't much of anything on the internet on either the Namco machine or the true 16-bit P.C. Engine 2 from what I have seen.

Anyone else know more, beyond what was in EGM? Would really like some insight.

http://pub80.ezboard.com/fthepcenginefxnecconsoleboardfrm4.showMessage?topicID=39.topic


When I was skimming over the Hudson Soft website, I didn't realize that Konami is the largest investor in the company.
 
What is the story about NEC's follow-up console to the PC Engine? I'm not talking about the SuperGraphix. I remember they had some new machine in development that should have been more powerful than the MegaDrive and SNES.

well I dont know the full story, only what I read in EGM, other magazines and years later, the internet.

there were two follow-op consoles to the PC Engine.


in 1989, EGM reported NEC and Hudson were working on the PC Engine 2, a true 16-bit machine. it would have to surpass the MegaDrive and rival if not surpass the SuperFamicom/SNES in power. it would be out probably in 1990. PC Engine 2 was also to have better sound than the PC Engine.

but what was actually released, in 1989 (they rushed it) was a watered down PC Engine 2 called the SuperGrafx. it was just a supercharged 8-bit with the same CPU and same sound processor. only differences were twin graphics processors and more RAM/VRAM, which allowed 2x the sprites (128 instead of 64) and two background layers.


then in 1990, rumors started going around that NEC's killer machine was not the SuperGrafx but a 32-Bit console that would blow everyone else out of the water. unfortunately it was many years away. in 1992, it got a name, the Ironman. also known as Project Tetsujin. this new 32-Bit could do morphing, scaling & rotation, and limited polygon graphics. but again, the final console that got released was watered down. the PC-FX which came out in 1994, was based on Ironman/Tetsujin, but downgraded
(i believe so anyway).
 
More of a cross investment... They took over Konami's Sapporo studio as part of the stock acquisition...

I'm not sure, but lots of constant rumors of new hardware and I think that last hardware code name I remember was Ironman

That would be the PC-FX (aka Tetsujin or "Ironman").


On the PC Engine, the VCE (HuC6260) was also called "Tetsukannon" (Iron Goddess of Mercy, but I think they were referring to the type of tea)

The VDC (HuC6270) was referred to as "7-Up"

And the CPU (HuC6280) was known as "Dr. Pepper"

ut again, the final console that got released was watered down. the PC-FX which came out in 1994, was based on Ironman/Tetsujin, but downgraded

The only "watering" down to the PC-FX was the remove of the C62 chipset to maintain backwards compatibility with the PC Engine that was originally intended...
 
archie4oz said:
Also the PC Engine's standard resolution was higher than the MegaDrives, and could be driven much higher (512x256).

What was the PC engine's standard resolution, if you don't mind me asking? I know the Megadrives was 320 x 224 (though it could drop to 256 x 224 like the SNES standard resolution).

Incidentally, the Megadrive had a high resolution mode I've only ever seen used in Sonic 2 (for the 2 player mode) which I'm pretty sure ran at 320 x 448, a higher res than the 512 x 256 PC Engine mode you mentioned.

Anyone know how big PC Engine cards got by the way? SNES and MD reached 32 and 40 Mbs respectively AFAIK. I got the feeling that a lack of storage may have held the PC Engine back in later years.
 
The only "watering" down to the PC-FX was the remove of the C62 chipset to maintain backwards compatibility with the PC Engine that was originally intended...

alright, then I basicly got it wrong. my mistake.

so Ironman/Tetsujin chipset was fully present in PC-FX with the exception of the original PC Engine chip?

On the PC Engine, the VCE (HuC6260) was also called "Tetsukannon" (Iron Goddess of Mercy, but I think they were referring to the type of tea)

The VDC (HuC6270) was referred to as "7-Up"

And the CPU (HuC6280) was known as "Dr. Pepper"

Hudson also did at least part of the chipset for Sharp's amazing X68000, released in the same timeframe of the PC Engine (1987) - the X68000 is such an awesome machine, much better than the PCE or SuperGrafx.
(also alot more expensive) any info on its custom chipset, the chip names, or anything ?
 
function said:
archie4oz said:
Also the PC Engine's standard resolution was higher than the MegaDrives, and could be driven much higher (512x256).

What was the PC engine's standard resolution, if you don't mind me asking? I know the Megadrives was 320 x 224 (though it could drop to 256 x 224 like the SNES standard resolution).

Incidentally, the Megadrive had a high resolution mode I've only ever seen used in Sonic 2 (for the 2 player mode) which I'm pretty sure ran at 320 x 448, a higher res than the 512 x 256 PC Engine mode you mentioned.

Anyone know how big PC Engine cards got by the way? SNES and MD reached 32 and 40 Mbs respectively AFAIK. I got the feeling that a lack of storage may have held the PC Engine back in later years.

The biggest Hu Card game I'm aware of is Street Fighter 2. I think it was 16 mega bits but I could very easily be wrong about that.
 
Squeak said:
PC-Engine said:
I bet some of that kind of thinking is still present today. A lot of people were surprised how small the GCN was including me, and yet still be as powerful as it is.
Honestly I was little disappointed upon finally seeing it, after hearing about how small it was for several months.
If you keep in mind that PS2 includes the PSU, room for a harddrive and a trayloaded DVD drive, PS2 actually seems smaller than Gamecube.

Well looking at the PCBs side by side is all one needs to do. The PS2's PCB is at least twice as big.

Anyway as the others have said the GCN would still be smaller than the PS2 even with a disc tray and integrated PS.

BTW, gamecube is smaller than dreamcast, but not by much, but I never saw anyone praising how small the dreamcast was, gamecube just has a small footprint.

Well DC isn't as powerful as GCN either...
 
PC-Engine said:
Well DC isn't as powerful as GCN either...

Yeah, but dc was released in 1999 in America, GameCube was released in 2001. DC is also capable of running tons of homebrew apps, if I ever needed a poor man's pc I wouldn't turn to a 486, I'd turn to a dreamcast. It even had a web browser that was far more advanced than anything you'd get running on a 486.(I never did get around to running Linux on my dc, but I'm not really interested in that anymore ever since the wonder of running PC type stuff on a console wore off)

DC does get a big plus in the portability department from me though, in that it could work on a 19" TV over RF while my gamecube results in an extremely staticy picture. Though, if I ever have a large excess of money to spend, I may pick up one of those gamecube controllers with built in LCD screen.(since staring at one connected to the gamecube doesn't seem very practical at only 5", and probably on the floor)
 
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