raytracing

  1. Shifty Geezer

    How much can raytracing be separated from shading?

    A rumour in the console prediction discussion has a theoretical 7TF Navi console with 800 GB/s bandwidth and an unspecified amount of raytracing hardware. DXR incorporates raytracing into shaders, with the surfaces being computed on shader cores and accelerating RTX hardware being invoked only...
  2. Shifty Geezer

    RealTime RayTraced Reflections on PS4? NOPE! (Strange Brigade, cross platform)

    Just noticed the game Strange Brigade from Rebellion has raytraced reflections! Very low res and noisy, and limited range, but they're there none-the-less... As well as being obvious in the blue buttons, they're also present in the water but I couldn't get a good screenshot. Far more obvious...
  3. Cyan

    nVidia joins forces to create DirectX Raytracing (real time ray-tracing)

    Well, the holy grail seems more achievable by the day. https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/ Judging from threads of the past here in Beyond3D, it was bound to happen when the NV30 from nVidia was about to be released, then in 2006 or so...
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