ray tracing

  1. D

    The Complete List of PC Ray Traced Titles with Classification

    This will be the thread for all ray traced games on PC, whether software (compute) or hardware (accelerated), all games will be constantly updated, and are classified according to the type of ray tracing used. I did my best to arrange them from lightest to heaviest. Out of topic posts will be...
  2. D

    Ray/Path tracing and 6th Generation games. Possible on Current Gen Consoles?

    After watching the Portal RTX DF video, I started thinking about something that I have not thought about much since the beginning of this generation: Are games from the PS2 generation (DC/PS2/GC/ OG Xbox) good candidates for the same treatment? Could they run at least 30 FPS on the PS5 and...
  3. F

    A simple ray tracing GPU on FPGA

    Last year, I wrote a simple ray tracing GPU on FPGA for learning Verilog but didn't have time to write documents until last month. Last weekend, I finally finished the documentation and uploaded all source code to GitHub. It's a simple project but it should be educational for someone who is...
  4. Shifty Geezer

    How much can raytracing be separated from shading?

    A rumour in the console prediction discussion has a theoretical 7TF Navi console with 800 GB/s bandwidth and an unspecified amount of raytracing hardware. DXR incorporates raytracing into shaders, with the surfaces being computed on shader cores and accelerating RTX hardware being invoked only...
  5. C

    How useful would hybrid CPU+GPU rendering be for real time Ray tracing?

    Lisa Su's very heavy hint at 16 cores on AM4 with Ryzen 3000 got me thinking. Assuming things keep on the same trajectory (bold assumption, but bear with me here) by 2022 we'll have 32 cores available as the top end on mainstream. Assuming that, how viable would a hybrid raster and Ray tracing...
  6. Shifty Geezer

    RealTime RayTraced Reflections on PS4? NOPE! (Strange Brigade, cross platform)

    Just noticed the game Strange Brigade from Rebellion has raytraced reflections! Very low res and noisy, and limited range, but they're there none-the-less... As well as being obvious in the blue buttons, they're also present in the water but I couldn't get a good screenshot. Far more obvious...
  7. Berek

    Ray Tracing and GPU Memory Requirements

    I've been reading a lot about ray tracing tech here in the forums, but I'm still not sure how a ray traced game would affect the memory requirements for a GPU. As I understand it currently, entire scenes are required to load into GPU to process a ray traced scene, but does that require you to...
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