you can fly in gta 4

nintenho

Veteran
helicopters

I don't think it would make sense to bump an old thread.
1.
Kobe Asks: I heard that you can’t fly in Liberty City anymore. What is up with that?! Flying is one of my favorite parts of this series!
This is incorrect. There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game.


2.
Did you see any female pedestrians? Are there any good looking chicks?

Sigh.... Truth be told, I’m curious why anyone would want to know this. Is this really one of the top questions? If my memory serves me correctly, I don’t recall myself thinking “man, that chick is banging†or “I find myself strangely attracted to this gameâ€Â, but I can confirm that there are female pedestrians in the game. There’s a ton of ‘em, too. They shop. They talk. They even wear clothing.

3.
Did you see some indication of seasons (winter, summer, spring...)?

Sadly, the demo that Rockstar presented was only about 15 minutes in length. Time of day definitely progresses, but whether it progresses throughout an entire calendar year remains to be seen.

4.
How is the AI? Are the enemies smarter? Can they find cover?

This is another area that Rockstar is keeping under wraps at the moment. I can, however, tell you that I saw a truck driver swerve onto the sidewalk right in front of where we were walking. This strange little incident also took the Rockstar representatives by surprise. It almost looked like the driver was drunk, but then again, he could have just been in a hurry too.


6.

Can you speak with other pedestrians on the street?

Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal.

7.
Chester Asks: What was the first mission in the game, and what was you first word when you saw this new game?

I didn’t get to see the first mission in the game, but if I had to guess, I would imagine it would have something to do with the taxi stand that Niko’s cousin runs. As for my first word…I can’t print it here, but I did follow it up with “Oh my God!â€Â

8.
Matt Asks: Did it seem to you like Liberty City was an authentically sized city? A problem that I had with San Andreas was that you could drive to a coast in two minutes. Do you think it will be different this time?

Great question. In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area.


10.
What can you say about the graphics quality? Can you compare the trailer to the game, is the trailers quality better or worse?

Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already.

11.
Can you buy properties like you could in Vice City?

Again, no specifics were given, but Dan did say that this isn’t a game of real estate, or from rags to riches. I wouldn’t be surprised if you eventually do find new places to call home, but it sounds to me like properties might be handled in a different way – perhaps tied to moments in the story.

14.
Aaron Hall Asks: Rockstar have said that the cars in GTA IV will have all new physics to them and the camera will be closer to allow a better driving perspective of cruising Liberty city and seeing more detail on the cars.Could you please elaborate on the experience of driving best as possible and what’s new to the experience? Thanks.

From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game.
If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city.

15.
Alex Sheridan Asks: As far as the surrounding area of Liberty City goes, what can we expect to see in things such as countryside relative to San Andreas?

From what I am told, you will not see countryside like you did in San Andreas. I wouldn’t be surprised, however, if the expanded content that Rockstar is planning through Xbox Live will offer new areas to explore. I can definitely see them adding a fifth borough to Liberty City, but outside of this, anything is possible.

Sacha Asks: Will characters from earlier GTAs appear in the game?

Rockstar wouldn’t say outright, but from the smile that Dan Houser gave me, I would say there’s a good possibility of crossover.

18.

Bobby Swansom Asks: Will the player have to go to the gym and eat right as in GTA:SA?

It doesn’t sound like Niko is the sort of person who does a lot of working out to staying in shape. From this, don’t expect him to have to work out to stay slim. As for eating, I doubt we’ll see him doing that, either. The one thing I am not sure of is whether or not he can get haircuts or buy clothing.

19.
J Asks: Is it true that there's no load time?

I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map.

20.
Marcus Asks: What was the phone like?

The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone.

21.
Brenny Asks: Is it still the same three cars over and over again like previous games we've seen?

I’m not sure which GTA you’ve played, but I have always had more than three cars to choose from. There’s a good chance you’ll see more taxi cabs than usual, but if anything, there should be plenty of rides to choose from.

22.
Gary S Writes: How are the graphics and how far is the draw distance in the game ?

The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better.

23.
Isaac "Sculay" Hussain Asks: Will there be a Xbox 360 Demo?

Rockstar hasn’t announced anything yet, but I have a feeling most people will pick this game up whether they play it in advance or not.

25.
Matthew James Asks: Compared to previous GTA titles, how big is GTA IV?

I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too.
 
15.
Alex Sheridan Asks: As far as the surrounding area of Liberty City goes, what can we expect to see in things such as countryside relative to San Andreas?

From what I am told, you will not see countryside like you did in San Andreas. I wouldn’t be surprised, however, if the expanded content that Rockstar is planning through Xbox Live will offer new areas to explore. I can definitely see them adding a fifth borough to Liberty City, but outside of this, anything is possible.

I made mention of this previously. This is what Microsoft's money bought them.
 
Yeah a fifth borough or something with a unique area and missions would make sense but wandering through central park...not going to happen.
 
I don't see people really bothering with DLC with this game. Even Rockstar probably doesn't have something super special (I'm just assuming this is single player content and not simply new deathmatch maps).

The game by design can't have anything too complex for DLC.
 
I don't see people really bothering with DLC with this game. Even Rockstar probably doesn't have something super special (I'm just assuming this is single player content and not simply new deathmatch maps).

The game by design can't have anything too complex for DLC.

Absolutely. I'm quite sure that the DLC for that game will be nothing else like a new dress for your character. or new vehicles but no new "areas" for sure.
 
Absolutely. I'm quite sure that the DLC for that game will be nothing else like a new dress for your character. or new vehicles but no new "areas" for sure.

Why wouldn't there be new areas? Oblivion is about as wide open a game as you can get and they've added plenty of new areas and even a full fledged expansion pack.
 
oblivion's gameplay is having new areas have dungeons and other sidequests to explore, it could easily be downloaded for a few dollars by many people. GTA has the playground gameplay being moved by an interesting story. It's not going to be something you can easily make GOOD DLC for.
 
It's true that for a game of gta scale airplanes are a bit out of place.
Jets maybe (Although they were slow in GTA: SA), but not light aircraft.

I suppose with the size of the game being massively reduced this time though their isn't really any point.
 
It's true that for a game of gta scale airplanes are a bit out of place.

Dont know if they classify as "airplanes", but Dodo's were in GTAIII, and im sure the environment in this game is larger so I dont see why planes cant be included :cry:

*goes back to his 9/11 theories :oops: *
 
Both versions will have exclusive content.

Logical assumption, but still an assumption.

Jesus2006 said:
Absolutely. I'm quite sure that the DLC for that game will be nothing else like a new dress for your character. or new vehicles but no new "areas" for sure.

Completely illogical assumption, based on nothing. According to MS rockstar is providing "exclusive episodic content" , not costumes. :rolleyes: See what happens when you assume?
 
oblivion's gameplay is having new areas have dungeons and other sidequests to explore, it could easily be downloaded for a few dollars by many people. GTA has the playground gameplay being moved by an interesting story. It's not going to be something you can easily make GOOD DLC for.

I would think it could work the same way in previous GTA games were parts of the city would be unlocked by certain events that are accomplished. If the DLC missions pick up right were the game ended and plays in the sense of unlocking another part of the city I don't see it as being a problem.

I think it should be easy enough to add missions to the new sections that would involve other parts of the city if they don't have to add any new art just spawn points and missions script should work if the game is setup anything like the previous GTA titles.

if all they did was release GTA IV this generation and just let you download new cities/areas that extend the same plot I would be all over it as long as each section has a form of closure and it doesn't have the "they cut part of the game to sell it later" feeling.
 
I prefer improved , better AI over planes ... Cops are killing more civilians than me while chasing in GTA SA ... :D
 
oblivion's gameplay is having new areas have dungeons and other sidequests to explore, it could easily be downloaded for a few dollars by many people. GTA has the playground gameplay being moved by an interesting story. It's not going to be something you can easily make GOOD DLC for.

Oblivion's expansion pack is an entire new world, with a full main quest, and dozen's of sidequests. I don't see the distinction between the two, in fact they seem very similar.

The GTA episodic content will most likely be an expanded storyline, with new missions, and perhaps a new small-city to explore. It depends if the go for a whole expansion pack, or do a simpler add on.
 
unless SCEA signs a contract with R* i doubt R* will voluntarily make some exclusive stuff for ps3 ;)

if something is coming to ps3, it must be coming to 360. devs are there to make money, not to make themselves look good to particular platform.
 
I forgot that the content was episodic but I doubt that gta (which is an auto-buy for most of it's fans) is going to get many people to buy DLC. We'll see.
 
UK OPM has some info. It also has a crapload of good-looking screens.

- Niko interacts with pedestrians e.g pushing them if they get in his way.
- Niko steals an improved Admiral, proving old cars return.
- Niko, in his mid-thirties, is on the run from a "dark past".
- The mafia take a role in the game (although not a main one).
- Pop ups are eliminated.
- Roosevelt Island appears in-game.
- "The game isn't trying to be photorealistic, but artificial intelligence needs to have a similar quality to the visuals or it's not going to hold together." Dan Houser
- If you pull a gun out everyone will scatter screaming
- One airport appears in the game. Helicopters have been confirmed by Dan as well.
- Cross developing for the PS3 and Xbox 360 has apparently been a challenge.
- Both systems have their pleasures and pains.
- The game will be online (previously only a multiplayer mode was confirmed)
- The character customization is not on par with San Andreas.
- You can see right into buildings now.
- The plot will contain "outrageous betrayals" and "jackknife reversals".
- Custom tracks isn't confirmed but it is "possible"
- Dan wants it to be a huge step up, but still similar to previous games.
- There giving us more to do in our [Niko's] leisure time.
- There will be "virtually" no returning characters. "Anyway, most of the characters we liked were dead" DH.- The game is not as influenced by films as previous games have been.
 
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