Lossless Scaling. FGx2-x20 & upscaling on ANY GPU! Miniguide page 11

Having to use LS for framegen in avowed cause the built in nvidia framegen is causing screen tearing and the adaptive framegen is great, think i've been using the default mfl setting of 1 so i'm gonna try 3 out next time i'm playing although i'm not sure i'll notice it in avowed it's not a really twitchy fast paced kinda thing.
 
Having to use LS for framegen in avowed cause the built in nvidia framegen is causing screen tearing and the adaptive framegen is great, think i've been using the default mfl setting of 1 so i'm gonna try 3 out next time i'm playing although i'm not sure i'll notice it in avowed it's not a really twitchy fast paced kinda thing.
well, it looks like a game where the pacing helps with latency. I've been using mfl = 3 'cos it is what I read time ago in the discord servers of LS. There is some misinformation about LS settings. I'd say that some definitions of features and what the values do could be better explained in the program itself, like they did with Flow Scale, which was a good improvement.
 
the set and forget approach of Adaptive Frame Generation is really an excellent way of playing games at 360fps, 240fps, etc. On my 360Hz display it does wonders. LS does everything including the vsync. My CPU sometimes can't keep up but it gets the job done for the most part.

Where AFG isn't that good is in the fact that it normally maximises the use of the GPU. That's ok but in my case 40fps locked with Rivatuner + FGx9 was like the ideal setting for many games and the GPU use was 80% on average -meaning an usually quiet GPU-. With AFG the GPU use increases to about 90%-92%which means that the sound of the fans increases. But I prefer to set and forget, it'd be ideal for any future hybrid console/PC device.
 
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