Civilization VII

Man this looks really good.

I've always been hesitant to get into the series, its so easy to get sucked into a game like this, but this looks great.
 
i like that this game puts in leaders that are new and not traditional heads of state. it just helps fuel the "what if"-ness of civ.

so in the future i could see a smattering of new leaders such as martin luther king, aristotle, plato, michael collins, william wallace, jeanne d'arc, cardinal richelieu, woollarawarre bennelong etc etc
 
Civ4 is still the peak of the series for me. I bounced off Civ5 pretty hard at launch with the 1 unit per tile and how simplified the city management became and how the combat felt like a tactical board game. I probably won't return to the franchise unless it moves back towards what I got from Civ1/2/3/4.
 
7 is apparently very into adjacency bonuses. This is the biggest thing that feels quant and lacking in IV atm verses VI.

Honestly I can't remember if I played 4 originally or not. I'm sure I must have done but 2005 doesn't seem like far enough ago. Maybe it was 3.

Played the heck out of 5 while stuck in hotel rooms in the early 00's.
 
7 is apparently very into adjacency bonuses. This is the biggest thing that feels quant and lacking in IV atm verses VI.

Honestly I can't remember if I played 4 originally or not. I'm sure I must have done but 2005 doesn't seem like far enough ago. Maybe it was 3.

Played the heck out of 5 while stuck in hotel rooms in the early 00's.

Civ V(5) wasn't released until 2010.

Civ IV is the one with the very "cartoon" art syle and "stack of doom" combat.
 
Meant the early '10s for Civ V. I can't remember playing any Civ in the IV window of 2005-2010. Probably just means my memory is awful though. šŸ˜
 
I've never played Civ 2 myself, so I have gap there. I don't recall actually ever having seen the game even, so I have no idea what it looks like.
 
so i basically played civ 7 for 8 hours after work

its fun and engaging and you dont have to keep micro managing workers as in civ 6 (there are no worker units in 7) and if you had anxiety about optimal district placement in 6, its much less but you can still mess up if you want to make your civs unique district (pro tip: check if either building has location restrictions before plopping one down)

for me the ui is the biggest issue, when you want certain information you have to go hunting for it (or it doesnt exist at all) and there are some features missing like a way to go through all units without hunting for them on the map
 
Ā£90 your taking the piss....

Yeah. I received Civ7 as a present, but can't stomach the extra Ā£30 to play a week early. + a few bit of content I'll pick up for a pittance in a few years when I invariably revisit the game after bouncing off it. :)
 
looking forward to the improvements, but dont be fooled; the game is fully playable even if somewhat clunky in certain areas. if you love civ in general, this is a great version with lots of interesting mechanics to get stuck in to
 
another day of playing civ7 until 2 am lol

so i finished the exploration age and the crisis i got was happiness and religion based and a lot of my settlements had a lot of negative happiness which resulted in angry mobs pillaging improvements and buildings :eek:

compared to the crisis at the end of antiquity where i got invaded by hordes of "barbarians" which technically dont exist in civ7 but are instead replaced by so-called independent powers who can be hostile to you and if they are they are de facto barbarians like in older civ games, they will attack you but you can spend influence to befriend them (over x turns)

when they are befriended after x more turns they turn into city states which you become suzerain over and if you then spend more influence you can incorporate them in your empire

but in the crisis at the end of antiquity there were popping up new hostile independent powers all the time. happily you can buy city walls in civ7 :)
 
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