Lossless Scaling. Frame Generation x20 😁 (2025 update) using AI and upscaling on ANY GPU!

this 5 months old video explains it.

Optimized Photorealism That Puts Modern Graphics to Shame: NFS 2015


Oh, it's Wesley Crusher again.
photocompare.jpg
What are these? Game looks nothing like these. For one thing it takes place at night AFAIK, so there's no daytime scene.
 
Oh, it's Wesley Crusher again.

What are these? Game looks nothing like these. For one thing it takes place at night AFAIK, so there's no daytime scene.
got the image from here.


Speedhunters published some reference pictures that the development team of the upcoming Need for Speed tried to recreate in the game. The result looks pretty amazing!

I don't have the game (just wishlisted it though) so I can't say.
 
This post by @neckthrough on a different thread mentioning why FG is necessary to help your brain should be taught at universities.

https://forum.beyond3d.com/threads/nvidia-blackwell-architecture-speculation.63097/post-2365191

-- the GPU should be generating as many frames as needed to match the refresh rate of any sample-and-hold monitor (unless the monitor supports BFI, see below). The problem is that sample-and-hold is fundamentally broken. Your sample-and-hold monitor is already generating frames if you're sending a 60 fps signal to a 240Hz display -- it's just repeating the old frame 4 times. It's the most brain-damaged form of frame-generation and you use it all the time.

BFI changes the equation because it kills the hold prematurely, allowing your brain to interpolate between frames (which somewhat emulates CRT behavior). You do lose brightness. I think in practice some mix between GPU-FG and BFI is going to be the ideal recipe.
 
not specifically LS related, but I shared this in another post, and for those who want to play at the max framerate of their monitor I find this video is VERY interesting.

It's a brief video on how to use G-Sync/Freesync.

For an optimal gaming experience, using a framerate limiter (be it from AMD, Intel, or nVidia drivers) to cap the FPS at 3 frames below the maximum refresh rate of your display is ideal. This, combined with Vsync on (preferrably on your GPU's options, disable ingame) and Gsync on, results in the least input lag.


A screenshot from the video highlights the conclusions. In my case, the middle option works best. Additionally, the Intel Graphics Software app now includes a "Low Latency" setting.

VSDsC7o.png


Also, you can find additional tips like setting your mouse to 1000Hz polling rate to avoid mouse micro stutter and set the power plan to High performance in Windows, etc, in this incredible article of Blur Busters creators on G-Sync/Freesync tech.


 
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playing one of my favourite games -I completed a few speedruns on it-, Resident Evil 2 Remake at a PERFECT locked 54/162fps (which I never did, even decreasing the resolution to 720p plus FSR enabled didn't get past 123fps) with great image quality -no sacrifices-, has left me awestruck.

I was looking at the perfect flow..., the smoothness of everything moving on the screen and I couldn't muster a word, I was just looking like when I had my first graphics accelerator, the Monster 3D, and transitioned from 2D to 3D, that kind of amazingness....

Can't wait to play and complete, again, this game at a locked 300fps or 360fps when my 360Hz monitor arrives.
 
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btw, you can enable nVidia Reflex in Rivatuner, which further helps to create a flawless framerate pacing.

AZmmKTm.png


That's how I managed to play Resident Evil 2 Remake so fine.

Also this..., as per Blur Busters G-Sync/Freesync recommendations' article (the bible of smoothness):

-> Global framerate limiter on the GPU's panel set to 3fps less than your monitor's max refresh rate (i.e. 162fps for a 165fps monitor)
-> VRR on
-> Vsync on (in the GPU's native control panel, but set Vsync to off in-game)
-> Framerate limiter like Rivatuner with nVidia Reflex enabled, set to a multiple of your monitor's limited max refresh rate for a very precise, low input lag framepacing (i.e. 54fps framerate limiter on Rivatuner for a 162fps max framerate on a 165Hz display)

Having the max refresh rate limiter set to -3fps of your actual max monitor's display just keeps the monitor always working withing its VRR range, so you get the benefits of VRR all the time.
 
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