Oh, it's Wesley Crusher again.this 5 months old video explains it.
Optimized Photorealism That Puts Modern Graphics to Shame: NFS 2015
What are these? Game looks nothing like these. For one thing it takes place at night AFAIK, so there's no daytime scene.
got the image from here.Oh, it's Wesley Crusher again.
What are these? Game looks nothing like these. For one thing it takes place at night AFAIK, so there's no daytime scene.
Speedhunters published some reference pictures that the development team of the upcoming Need for Speed tried to recreate in the game. The result looks pretty amazing!
It had a year of early access exclusivity on EGS and only made it to steam late last year, It had some buzz when first announced then when the egs exclusivity happened the buzz/interest evaporated like a drop of water in the sahara. I'm waiting for it to leave early access before picking it up.game called Witchfire
Youtuber Vex blind tested his friend.I would love to see some A/B blind tests where people play a game on the same hardware at different settings, both graphics settings and frame generation/reflex/ai upscaling, to see what they prefer, and if they could feel or see the negative effects of frame generation. People fixate on the negatives of frame generation, which there are some, for sure, but I really want to know if those same people could identify those negatives in practice. Also, and i think this gets a bit lost in the conversation partly because of how nVidia markets DLSSFG, but the question really shouldn't be "real" 120fps vs 120fps using frame generation. It should be whatever you can achieve without frame generation, vs what you can achieve with it. If you can hit 60fps native and 120/240 with 2x/4x frame gen, the question for the feature should be what is better, having the feature on, or off. Frame generation needs it's Windows Mojave moment, for science, and also to satisfy my own curiosity.
watched the video. Once you know what to look for you might notice a difference. There is a difference, but it's best to test it yourself.Quoting myself from the DF thread because it's not DF related, but more topical here.
Youtuber Vex blind tested his friend.
It's interesting what his friend gets right and wrong. I also love how they keep talking about the price.
which games did you play and at what framerate? That's important. Games are much more stable from 40fps on. 30fps is playable but artifacts might show. Some games are more prone to artifacts than others.I have no idea how you guys put up with these artifacts. I tried it even on map games (where latency basically doesn't matter) and it looked horrible.
Like I said these were map games, aka strategy games. Paradox titles and the Civ series. These arenāt hard to run so my frame rate was fairly high, and it being a map game latency doesnāt really matter, it just looks not very good.which games did you play and at what framerate? That's important. Games are much more stable from 40fps on. 30fps is playable but artifacts might show. Some games are more prone to artifacts than others.
Resident Evil 2 Remake shows zero artifacts, Ninja Gaiden 2 Black too -this one with FGx9, 40fps base-.
Sometimes you can look for artifacts if you use a very fast mouse and start turning the camera left and right, but in that case you might find artifacts even at native framerate....
And I know what some of you might say. āMeh, I donāt care, I have Lossless Scaling which can do the same thingā. Well, you know what? Iāve tried Lossless Scaling and itās NOWHERE CLOSE to the visual stability, performance, control responsiveness, and frame delivery of DLSS 4. If youāve been impressed by Lossless Scaling, youāll be blown away by DLSS 4. Plain and simple.