davis.anthony
Veteran
I should have said PPU accelerated physcis lost.
It was never going to win as trying to sell people the idea of buying another add-in card a long side a GPU (and possibly a sound card) was a next to impossible task.
I should have said PPU accelerated physcis lost.
It's still core to Black's gameplay. Your example is correct insofar that gameplay pillars of Black are relevant today. You could make Black-like game and be considered "fresh" given the landscape we deal with. But that doesn't mean destruction is universally important. It means it's important to the game that's Black-like.Cosmetic destruction can aid in the immersive sensation of a game world. As well as just looking cool.
It's an old game, but the PS2/Xbox FPS Black features a ton of destructible world material.
I think I've never found a game with a simple interactivity such as lighting a fireplace in a house and seeing smoke out of the chimney
That was the first thing I've tried in that game but it didn't work. I guess drafts are not simulated.Teardown
One thing I've never seen in games was it raining and this rain causing some kind of flood, strong winds knocking down things like tree branches. This in an open world would be interesting.
1. depends how its used
2. nothing wrong with candy
Motostorm apocalypse on the ps3 had rain, strong winds, etc. It was a very fun game. Again, creativity is seriously lacking this gen.Rain, floods, and snow can affect the terrain and impede the movement of players, NPCs, and vehicles. This mechanic would be relevant to milsims and survival games.