Instead of an API for upscaling TAA replacers, why not experiment a bit and make it suitable for view reprojection and asynchronous timewarp?
Just allow the API to take in the view matrix for frames and the desired reprojected frame, have it return a bitfield with "missing" pixels (filled in with best guess, but application might want to fill in with raytracing).
Even for non VR games ATW might be interesting. Like intel showed with ExtraSS. Blurbusters asked for this too.
Just allow the API to take in the view matrix for frames and the desired reprojected frame, have it return a bitfield with "missing" pixels (filled in with best guess, but application might want to fill in with raytracing).
Even for non VR games ATW might be interesting. Like intel showed with ExtraSS. Blurbusters asked for this too.