We should also expect to gain some performance when they cut the Lods distance to PS2 levels right now the game renders way beyond that the game on PS2, but yes lightning won't come free.As far as draw distance goes, when they implement lightning on PS2/PC level I expect performance to drop considerably. Xbox has similar draw distance to PS2, and thats console easier to utilise with game released two years after PS2.
More or less, both sound is working and clipping is resolved. Ofcourse, not fully optimized yet, but it's coming along. Also, looking into environment mapping and lighting. There were talks of bumpmapped roads, tooAny updates?
A lot of improvement indeed. Still a long way to go.yesterday's update. improves a lot
Interesting comparison, but that's presumably not the latest build as the framerate is the slow, choppy one and it doubled since then. Edit: later in the vid with the reboot it runs much smoother. What's the difference?
Why's the 2D artwork so low res?
This video shows what people will do to get views and likes in their YouTube account, he used an old build, and the game is nowhere near finished he should have waited, the game looks and runs better than that in the current build even in the most recent build at the time that video was published...This video shows just how much work there is to do on this port.
Interesting comparison, but that's presumably not the latest build as the framerate is the slow, choppy one and it doubled since then. Edit: later in the vid with the reboot it runs much smoother. What's the difference?
Why's the 2D artwork so low res?
Not at all. It's how you measure progress. the problem is jumping to conclusions, extrapolating unfairly; not in the comparison itself which can and should be objective.It think it is Total BS to compare a fan port to a finished product.
That certainly seems the case, upending some people's assumptions. We only know this because the comparison has been made and it came out favourably.Even the state the port is in right now is absolute 100% proof that rockstar or whoever the developer is could have easily made a Dreamcast port.
You need 640x480 if you want tile-renderer happy. PS2 renders at 640x448 so no upgrade here.Even the state the port is in right now is absolute 100% proof that rockstar or whoever the developer is could have easily made a Dreamcast port. It could have even run at a higher resolution with better texture filtering but maybe less fill rate intensive full screen effects.
How exactly Neon 250 stacks against CLX in DC? Also, what about PIII 800 vs SH4?
While Neon can run GTA3, it's... not exactly like PS2.
You need 640x480 if you want tile-renderer happy. PS2 renders at 640x448 so no upgrade here.
But I was told that fixing the graphics and adding audio would tank performance... Yet this is running better than ever lol.Huh seems the game easily fits in a cdr, around 400 MB. Seems clipping and performance has seen some jump.
LAST WARNING: THIS THREAD IS ABOUT TO BE TERMINATEDSo right now if I understandi it correctly, the DC version since it is based on the PC decompilation is running 8x distant clipping compared to the ps2 version. lol.