So how much work and expertise goes into making an API?
If we are to compare MS with DX12 Ultimate with Sony's PlayStation APIs, how much difference would there be between them?
With the advent of DX12 Ultimate it has brought in alot of new features such as VRS, Ray Tracing and Machine Learning amongst others. These additions are new to this next generation of consoles. MS can and has rolled their new API already for not only RDNA2 but also Nvidia, so there is a fair bit of trial and error gone into it's development.
If the PS5 has all three additions as stated above, how easy would it be for Sony to add those features to their own API and have them to be as good as MSs?
I don't have alot of knowedge on APIs, so I am wondering if this could be a differential between next gen consoles?
If we are to compare MS with DX12 Ultimate with Sony's PlayStation APIs, how much difference would there be between them?
With the advent of DX12 Ultimate it has brought in alot of new features such as VRS, Ray Tracing and Machine Learning amongst others. These additions are new to this next generation of consoles. MS can and has rolled their new API already for not only RDNA2 but also Nvidia, so there is a fair bit of trial and error gone into it's development.
If the PS5 has all three additions as stated above, how easy would it be for Sony to add those features to their own API and have them to be as good as MSs?
I don't have alot of knowedge on APIs, so I am wondering if this could be a differential between next gen consoles?