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Deleted member 13524
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Geez the level of salt in this thread, starting with whomever wrote that title, is way off the charts.
Ease up people. No one here ever remotely suggested Sony's engineering is better than the others'.
There's no need to feel threatened by any of the rumors/news/comments, nor to kneejerk react in accordance. No one is saying "the PS5 is gonna CRUSH XBOXTwo because Navi magic saucezz!!111oneone."
No, Sony is not designing Navi. But Sony is in a position to be more demanding into the details of their Playstation SoC than Microsoft because they have IC design teams of their own, who even to this day are designing custom SoCs and image processors.
And this does not mean the PS5 has an intrinsic advantage versus xboxtwo.
In fact, the last time Sony got deeply involved in processing hardware (Cell) Microsoft actually got away with a much better deal out of it (Xenon).
Sony demanding XYZ features for Navi doesn't mean Microsoft won't get access to it, if they find it to be worth the money/transistors/die-area, and the same could even work in reverse.
His article (which mostly reports on RTG being short on staff while working on Vega because Lisa Su redirected their engineers to work on Navi for PS5) falls perfectly in line with RTG's slow cadence of GPU releases, Raja leaving RTG on a lower note and even tidbits that @digitalwanderer mentioned here in the forum about the whole saga. I have very little reason to believe the guy pulled those things out of his ass.
All I can find are news about Microsoft trying to hire A.I. hardware engineers as recently as June of last year, which was succeeded by reports of Microsoft trying to buy A.I. hardware from Huawei a couple of months later.
What GPU did Microsoft work on?
Cell was an ambitious (therefore very risky) project that tried to fuse CPU and GPU designs and it mostly failed, sure.
But the PS2's hardware was anything but a failure.
The Graphics Synthetizer (53 million transistors 150MHz) was originally developed for the 250nm process in a time where SDR RAM was very slow (best they could do was 3.2GB/s) so it needed eDRAM taking up die area and transistors to reach its performance target. So yeah, it was the equivalent of Xenon's backend+eDRAM chip so everything else had to be done on the CPU's vector units.
The NV2A (57 million transistors 250MHz) was a 150nm chip so it could clock significantly higher, and it came out after DDR became available which allowed a significant bandwidth advantage foregoing the need for eDRAM. This is akin to the PS4 GDDR5 vs. XBOne DDR3+eDRAM debacle. Because of that, it could spend transistors on all the rest (pixel and vertex shaders, T&L unit) while keeping control of the costs.
And despite all that, the Emotion Engine + Graphics Synthetizer combo proved to be excellent at scaling down in cost and power (much more than the Xbox which had CPU and GPU made by different vendors), and the cost advantage allowed it to sell more than 150M units..
The latest Slimline PS2 with the unified EE+GS chip was an awesome piece of hardware for its time, IMHO.
There's nothing in the PS2 that Sony should be ashamed of.
What's there to differ? What I see in there is a couple of projects where IHVs did hardware design while Microsoft worked on the software implementation.
Ease up people. No one here ever remotely suggested Sony's engineering is better than the others'.
There's no need to feel threatened by any of the rumors/news/comments, nor to kneejerk react in accordance. No one is saying "the PS5 is gonna CRUSH XBOXTwo because Navi magic saucezz!!111oneone."
No, Sony is not designing Navi. But Sony is in a position to be more demanding into the details of their Playstation SoC than Microsoft because they have IC design teams of their own, who even to this day are designing custom SoCs and image processors.
And this does not mean the PS5 has an intrinsic advantage versus xboxtwo.
In fact, the last time Sony got deeply involved in processing hardware (Cell) Microsoft actually got away with a much better deal out of it (Xenon).
Sony demanding XYZ features for Navi doesn't mean Microsoft won't get access to it, if they find it to be worth the money/transistors/die-area, and the same could even work in reverse.
Dude.. Jason Evangelho was a Technical Marketing Specialist for RTG in 2016-2017. Is it that hard to believe he has more than a couple of people in his contacts list with insider knowledge?Just because someone writes for Forbes doesn't mean everything he writes is true.
His article (which mostly reports on RTG being short on staff while working on Vega because Lisa Su redirected their engineers to work on Navi for PS5) falls perfectly in line with RTG's slow cadence of GPU releases, Raja leaving RTG on a lower note and even tidbits that @digitalwanderer mentioned here in the forum about the whole saga. I have very little reason to believe the guy pulled those things out of his ass.
Which ones? Care to source?Except that Microsoft has developed hardware in-house, including graphics and AI chips
All I can find are news about Microsoft trying to hire A.I. hardware engineers as recently as June of last year, which was succeeded by reports of Microsoft trying to buy A.I. hardware from Huawei a couple of months later.
What GPU did Microsoft work on?
Claiming Sony shouldn't use their GPU talent for their benefit because the PS2 wasn't the most powerful console of the 6th generation, or Cell didn't work out great for videogames is a huge strawman.And we all know how well that turned out, see Geeforcers post above.
(...)
Again, see Geeforcers post.
Cell was an ambitious (therefore very risky) project that tried to fuse CPU and GPU designs and it mostly failed, sure.
But the PS2's hardware was anything but a failure.
The Graphics Synthetizer (53 million transistors 150MHz) was originally developed for the 250nm process in a time where SDR RAM was very slow (best they could do was 3.2GB/s) so it needed eDRAM taking up die area and transistors to reach its performance target. So yeah, it was the equivalent of Xenon's backend+eDRAM chip so everything else had to be done on the CPU's vector units.
The NV2A (57 million transistors 250MHz) was a 150nm chip so it could clock significantly higher, and it came out after DDR became available which allowed a significant bandwidth advantage foregoing the need for eDRAM. This is akin to the PS4 GDDR5 vs. XBOne DDR3+eDRAM debacle. Because of that, it could spend transistors on all the rest (pixel and vertex shaders, T&L unit) while keeping control of the costs.
And despite all that, the Emotion Engine + Graphics Synthetizer combo proved to be excellent at scaling down in cost and power (much more than the Xbox which had CPU and GPU made by different vendors), and the cost advantage allowed it to sell more than 150M units..
The latest Slimline PS2 with the unified EE+GS chip was an awesome piece of hardware for its time, IMHO.
There's nothing in the PS2 that Sony should be ashamed of.
I beg to differ.
Microsoft Talisman was a hardware project combining tile-based rendering API with a reference hardware specification; vendors like Samsung/3DO, Cirrus Logic, Trident and Philips/NXP (Trimedia) already had working VLIW DSP implementations by 1997, but then 3Dfx Voodoo Graphics PCI arrived with a mini-GL driver for QuakeGL, and the whole Talisman effort was dead on arrival.
Then in 1998 they partnered with SGI on Fahrenheit Scene Graph (OpenGL++) and Fahrenheit Low Level specifications, with the latter poised to succeed Direct3D 5, but then Nvidia GeForce256 arrived with hardware transform and lighting in August 1999, and the FLL effort had to be abandoned in favor of refactored Direct3D 7.
What's there to differ? What I see in there is a couple of projects where IHVs did hardware design while Microsoft worked on the software implementation.