So on Twitter I came across a thread posted by Richard Mitton (@grumpygiant) asking for any examples of rendering dead-ends, one of his examples being Ecstatica’s ellipsoid technology. I found this interesting and wondered if there is anybody on this forum with experiences with that sort of thing.
Some highlights that stuck out to me from the comments were Microsoft’s Talisman and its features like impostor textures, forward texture mapping and quadratics (nvidia nv1/ Sega Saturn), voxels, as well as some 8-bit computer trickery.
Some highlights that stuck out to me from the comments were Microsoft’s Talisman and its features like impostor textures, forward texture mapping and quadratics (nvidia nv1/ Sega Saturn), voxels, as well as some 8-bit computer trickery.