I've heard FP16 throughput numbers quoted for both Playstation pro and Vega as if it was a meaningful metric.
Suddenly it became a feature for full precision shaders to also be able to act in FP16 mode with twice the through put in 2016. I don't get it.
Are we talking about some new whizz-bang compute shader application like neural networks or whatever? Are we talking about re-enabling the Geforce FX shader path?
Suddenly it became a feature for full precision shaders to also be able to act in FP16 mode with twice the through put in 2016. I don't get it.
Are we talking about some new whizz-bang compute shader application like neural networks or whatever? Are we talking about re-enabling the Geforce FX shader path?